View Full Version : Animated Fractal Node
Hi,
I want to have an animated fractal node, but I don't want to have to keyframe the time attribute.
Is there any way to make it animate in a constant speed?
If the only way is to add an expression to time, then could u show me how?
Thanks,
Bruno
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alexx
07-21-2003, 12:51 PM
open your 2d fractal in the attribute editor, check the box "animated" and in the time field, simply enter:
time
now it is animated.
if you want it faster do:
time*x
(where x is any number from 1 to infinity)
or for slower enter a number between 0 and 1
cheers
alexx
alexx
07-21-2003, 12:51 PM
open your 2d fractal in the attribute editor, check the box "animated" and in the time field, simply enter:
time
now it is animated.
if you want it faster do:
time*x
(where x is any number from 1 to infinity)
or for slower enter a number between 0 and 1
cheers
alexx
Damn that's easy!!!
Thanks!
You mean that I can enter MEL commands in some of the fields or is this just a feature of the time attribute?
Thanks a lot!
Bruno
alexx
07-21-2003, 01:54 PM
unfortunately this behaviour is very inconsistent..
in some fields you can in others not.. and you wont know before you tried :)
Hi again,
entering "time" in the Time field of the fractal didn't work.
I had to create an expression ( fractal1.time = time; ) to make it work, am I doing something wrong?
This solved my problem anyway, but I'd like to be sure if it should or not accept the term "time" in the Attribute Time field.
Bruno
alexx
07-21-2003, 02:30 PM
sorry... messed that up with shake like i often do..
you have to enter:
=time
(the "=" was missing..)
cheers
alexx
Nicool
07-21-2003, 03:10 PM
Here is a tutorial to animate with texture (but in french, so follow the pictures or make it traduced by google.com)
http://perso.wanadoo.fr/coyhot/TutoAnim_PerturbProc.htm
Ok, now it's working fine, it automatically creates an expression.
Thanks,
Bruno
Hello,
I used 3D solidfractal node in a production animated in the transparency, I animated the time attribute and found the it has a limit in time, well, I wanted it to be very slow motion and, when the time number reached 0.1 (donīt remember well, might be 1 intead), it went farther (went above 0.1), but the texture entered in a loop and restarted at its state at 0.0. You know, the texture repeated but the time number didnīt..., itīs very extrange and I blamed on Alias for this bug, I surely had to delete my animation (and my 1200 frames rendered animation, 48h for rendering) and made it with another different texture node..., somebody had experiment this?
Thankīs
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