arvz
05-30-2009, 10:28 AM
Hey guys, I'm new here, and am also new to the 3d scene.
I have two questions:
1. When is it a good idea to model a character in just one mesh (arms, feet, head, torso, etc) and when is it better to seperate the creation of the limbs and stuff and just combine later?
2. If I've created limbs of a dragon (Torso, arms, heads, legs) in seperate polygon meshes, how do I line them up nicely so it doesn't REALLY look like they are seperate meshes? because everytime I try and line the legs up to the torso you can tell where the torso ends and the legs begin. I know that with NURBS there is a thing called surface fillets, but this doesn't seem to work for polygons, so what is the best way to achieve this?
Thanks
I have two questions:
1. When is it a good idea to model a character in just one mesh (arms, feet, head, torso, etc) and when is it better to seperate the creation of the limbs and stuff and just combine later?
2. If I've created limbs of a dragon (Torso, arms, heads, legs) in seperate polygon meshes, how do I line them up nicely so it doesn't REALLY look like they are seperate meshes? because everytime I try and line the legs up to the torso you can tell where the torso ends and the legs begin. I know that with NURBS there is a thing called surface fillets, but this doesn't seem to work for polygons, so what is the best way to achieve this?
Thanks
