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View Full Version : FXWars! Lighthouse & the Wave: Bobi, Freeform


d4rk3lf
05-30-2009, 06:44 AM
Hi there.

This is my first participation in FX Wars challenge, hope that I will create something worthy to see. I will go with particle flow in this one (no plugins), and we will see how this is going to turn on at the end.

Regards, and good luck to everyone. ;)
Bobi

d4rk3lf
05-30-2009, 11:46 AM
Here is the first test with particle flow:

http://www.youtube.com/watch?v=RIrws92UBm8&feature=channel_page

TAVO
05-30-2009, 06:49 PM
for now it looks kind of smoky fluid type, but the collision is great wich is the hardest part i think, include some water and see how it works. I'm looking forward to it. Keep it up.

raylistic
06-03-2009, 04:59 PM
wow, nice. You must have use lots of particles for that?

d4rk3lf
06-14-2009, 07:58 PM
wow, nice. You must have use lots of particles for that?
I don't remember acctualy... somewhere around 100.000 up to 300.000.

However, I abandoned test, and started a new one... then abandon that, and start a new one, and over and over again. :)

I've tryed to do everything without the plugins (I have Glu3D), and just using default that comes with 3DS Max 9. However, that was not a smart solution, because I lost weeks in trying to create ocean waves with the plane and with the displace modifiers, noise modifiers and so on. I've got something pretty similar to the sea, but still that wans't what I was looking for.
So, I download the free plugin from here (http://charles.hollemeersch.net/Projects/24/oceanwaves) so I don't focus anymore on the sea waves, but on the acctual crash and compositing (I am in the proces of learning color grading, so if you have any advice, throw it out :) ).

So, the proces was that I create the sea and his motion with the OceanWaves, then I create tube primitive slightly larger then the Lighthouse, and I use that primitive as a deflector. I then created Pflow system, and O place it in the center of the Lighthouse, and I make the circle based emiter. The speed was inverted "out of range" so the particles hiting the deflector, spawning to 10 particles, and then fall of into the sea.
I then created textures and lightning (scanline), and render everything into 4 pass:
Passes:
http://img25.imageshack.us/img25/1859/morepass.th.jpg (http://img25.imageshack.us/i/morepass.jpg/) http://img25.imageshack.us/img25/9984/lighthousew.th.jpg (http://img25.imageshack.us/i/lighthousew.jpg/) http://img25.imageshack.us/img25/258/partikli.th.jpg (http://img25.imageshack.us/i/partikli.jpg/) http://img25.imageshack.us/img25/565/pozadinacuy.th.jpg (http://img25.imageshack.us/my.php?image=pozadinacuy.jpg)

Joined passes:
http://img30.imageshack.us/img30/4595/spojenipassovi.jpg

Final Compose:
http://img25.imageshack.us/img25/4402/output150.jpg


Animation:
http://www.vimeo.com/5152840

Download animation:
http://www.sendspace.com/file/y090jv

I know, it's nothing special, but if we ignore that I've loosed weeks in trying to create just a sea motion, and that I spend only few hours on the actual wave (I know it's not impressive at all), then I worked on this about 2-3 days in total.

Next time will be better, and I am hapy that I participate for the first time here. :)

Regards, and good luck to everyone. :)

jigu
06-18-2009, 10:04 AM
hey nice works.... I liked the lighting ..quite nicely done. :thumbsup:

d4rk3lf
06-20-2009, 10:53 PM
Thank you Jigu. :)

I've looked at your demorel, and you have some pretty impressive stuff in there.
Keep up the great work.

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