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View Full Version : SSS blowing out my normal map


Stellios
05-29-2009, 08:18 PM
I'm finding that whenever i turn up the SSS radius of the epidermal and subdermal attributes, my normal map just fades away...


Is there a workaround for this?

Ash-Man
06-01-2009, 06:42 PM
add an AO pass to your render. comp it in post..that might help a bit

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06-01-2009, 06:42 PM
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