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View Full Version : transparency won't render for mia_material_x


mikekash
05-29-2009, 01:49 PM
I'm trying to create a frosted glass shader using mia_material_x but the transparency doesn't seem to be working. I applied the shader to the ball and used the Frosted Glass preset but this is what I get:

http://www.mikekash.com/images/frostedglass.jpg

the scene is based on this tutorial:
http://www.3dtotal.com/team/Tutorials/global_illumination/global_01.asp

also i'm on a mac if that makes a difference

Skoczylas
05-29-2009, 02:48 PM
Have a look at your render settings to see if there are enough refractions/refractions for this one. It looks like your rendering at "draft" preset, change it to "production" for a quick check.

mikekash
05-29-2009, 04:19 PM
thank you so much, that worked out perfectly.

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