Creepfree
05-29-2009, 08:54 AM
Hey everyone.
I've got the following issue.I have to create a quite simple curved surface with several holes in it,and output mesh is to be poly.Trimming seems to be perfect here,but the problem is that once the nurbs surface is converted to polygonal,poly's distribution is extemely uneven,specially near holes.I thought that maybe i would achieve proper holes by extruding polys,but result is not that precise and smooth as trimmed NURBS.I don't think that rebuilding converted mesh with Split Poly tool is a right way...Maybe you guys know how to make it?Thanks
I've got the following issue.I have to create a quite simple curved surface with several holes in it,and output mesh is to be poly.Trimming seems to be perfect here,but the problem is that once the nurbs surface is converted to polygonal,poly's distribution is extemely uneven,specially near holes.I thought that maybe i would achieve proper holes by extruding polys,but result is not that precise and smooth as trimmed NURBS.I don't think that rebuilding converted mesh with Split Poly tool is a right way...Maybe you guys know how to make it?Thanks
