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View Full Version : ExtrudeFace not working properly [SO ANNOYING!!!!]


Cinematography
07-21-2003, 05:15 AM
==== NEW THREAD (http://www.cgtalk.com/showthread.php?s=&threadid=76899) hopefully explains problem more clearly. ====




~~~~~~~~~~~~~~

Original Post
Uhh.... :annoyed: This program is really starting to pi$$ me off! For some reason :banghead:, when ever I try to extrude a face on a polygon, instead of getting the normal options for the extrude face, I get something called 'polyextrudefacet'. Could someone PLEASE tell me what is going on? :cry:

anakinskywalker
07-21-2003, 05:21 AM
Are you sure it is not polyExtrudeFace1 ?

Cinematography
07-21-2003, 05:22 AM
Originally posted by anakinskywalker
Are you sure it is not polyExtrudeFace1 ?
What do you mean?
How many polyExtrudeFaces are there? :)

anakinskywalker
07-21-2003, 05:31 AM
umm.. no actually it I was saying that when you extrude the first face you get a polyExtrudeFace1 (which could be easily read as polyExtrudeFacet ) and the second face you choose becomes polyExtrudeFace2 and so on...

Cinematography
07-21-2003, 05:34 AM
Originally posted by anakinskywalker
umm.. no actually it I was saying that when you extrude the first face you get a polyExtrudeFace1 (which could be easily read as polyExtrudeFacet ) and the second face you choose becomes polyExtrudeFace2 and so on...
Not this time. When I go to extrude a face, it reads 'polyextrudefacet' in the script editor. BRB - I'll send you the command line.

Cinematography
07-21-2003, 05:38 AM
This is what comes up when I do the operation:

select -r polySurface1.f[0] ;

polyExtrudeFacet -ch 0 -kft 0 -pvx -0.75 -pvy 7 -pvz 0.5 -tx 0 -ty 0 -tz 0 -rx 0 -ry 0 -rz 0 -sx 1 -sy 1 -sz 1 -ran 0 -divisions 1 -twist 0 -taper 1 -off 0 -ltz 0 -ws 0 -ltx 0 -lty 0 -lrx 0 -lry 0 -lrz 0 -lsx 1 -lsy 1 -lsz 1 -ldx 1 -ldy 0 -ldz 0 -w 0 -gx 0 -gy -1 -gz 0 -att 0 -mx 0 -my 0 -mz 0 polySurface1.f[0];

~~~~~~~~~~~~

Maybe it might have something to do with the select polySurface command. Shouldn't it be something like select -r pCube1.f[1] instead?

anakinskywalker
07-21-2003, 05:39 AM
I went to the SE and this is how it looks

CreatePolygonCube;
polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -tx 1 -ch 1;
// Result: pCube2 polyCube2 //
select -r pCube1 ;
select -r pCube1.f[1] ;
hilite pCube1.f[1] ;
selectMode 1 ;
select -r pCube1.f[1] ;


polyExtrudeFacet -ch 1 -kft 1 -pvx 0 -pvy 0.7716222965 -pvz 0 -tx 0 -ty 0 -tz 0 -rx 0 -ry 0 -rz 0 -sx 1 -sy 1 -sz 1 -ran 0 -divisions 1 -off 0 -ltz 0 -ws 0 -ltx 0 -lty 0 -lrx 0 -lry 0 -lrz 0 -lsx 1 -lsy 1 -lsz 1 -ldx 1 -ldy 0 -ldz 0 -w 0 -gx 0 -gy -1 -gz 0 -att 0 -mx 0 -my 0 -mz 0 pCube1.f[1];
// Result: polyExtrudeFace1 //


So the facet is there but it appears to behave normally. Maybe I think I havent understood your problem :(

anakinskywalker
07-21-2003, 05:42 AM
ahh!! let me check .. if i can duplicate the problem here.. I tried selecting the whole cube instead of selecting face subobject. stiil was not able to duplicate.

Cinematography
07-21-2003, 05:43 AM
Thank you so much for taking the time out to help me, by the way. I REALLY appreciate it. :applause:

anakinskywalker
07-21-2003, 05:53 AM
What kind of surface are you trying to select? considering you are getting the .. select -r polySurface1.f[0] ; ..

Making a search in the help files for polySurface is useless. Nothing there.

Cinematography
07-21-2003, 05:56 AM
Originally posted by anakinskywalker
What kind of surface are you trying to select? considering you are getting the .. select -r polySurface1.f[0] ; ..

Making a search in the help files for polySurface is useless. Nothing there.

Ugg... this is so weird.
BRB - I'm going to make a complete script of my steps.

Cinematography
07-21-2003, 06:02 AM
This is exactly how it happens:


polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -tx 1 -ch 0;
// Result: pCube1 //

select -r pCube1.f[1] ;

hilite pCube1.f[1] ;

selectMode 1 ;

select -r pCube1.f[1] ;

polyExtrudeFacet -ch 0 -kft 0 -pvx 0 -pvy 0.5 -pvz 0 -tx 0 -ty 0 -tz 0 -rx 0 -ry 0 -rz 0 -sx 1 -sy 1 -sz 1 -ran 0 -divisions 1 -twist 0 -taper 1 -off 0 -ltz 0 -ws 0 -ltx 0 -lty 0 -lrx 0 -lry 0 -lrz 0 -lsx 1 -lsy 1 -lsz 1 -ldx 1 -ldy 0 -ldz 0 -w 0 -gx 0 -gy -1 -gz 0 -att 0 -mx 0 -my 0 -mz 0 pCube1.f[1];

anakinskywalker
07-21-2003, 06:06 AM
:D looks like your problem is gone.

But last time you got

select -r polySurface1.f[0] ;

this time its

select -r pCube1.f[1] ;


Maybe it might have something to do with the select polySurface command. Shouldn't it be something like select -r pCube1.f[1] instead?



exactly what you wanted.

Cinematography
07-21-2003, 06:10 AM
"looks like your problem is gone."
Ugg... something is still not working right.... :cry: I'm still getting that polyExtrudeFacet thing in there. Will you be online tomorrow?

anakinskywalker
07-21-2003, 06:12 AM
yes I will be and I am online at this time on #cgtalk at irc.freenode.net too...

as Hrishi or Hr15h1

Cinematography
07-21-2003, 06:22 AM
Originally posted by anakinskywalker
yes I will be and I am online at this time on #cgtalk at irc.freenode.net too...
as Hrishi or Hr15h1
There must be something wrong with my select tool, or something. I can create the cube, select the face on the cube, but when I go to extrude, I do not get the standard extrudeface options. I have to press [w] to move the extruded face into position.

Cinematography
07-21-2003, 06:33 AM
Okay... I found a way to break my problem down:

- How do I get my ExtrudeFace tool back to its default setting?
= or =
- How can I get my ExtrudeFace tool to stop doing the 'polyExtrudeFacet' command?



This is what happens when I click ExtrudeFace in the EditPolygon window:

polyExtrudeFacet -ch 0 -kft 0 -pvx 0 -pvy 0.5 -pvz 0 -tx 0 -ty 0 -tz 0 -rx 0 -ry 0 -rz 0 -sx 1 -sy 1 -sz 1 -ran 0 -divisions 1 -twist 0 -taper 1 -off 0 -ltz 0 -ws 0 -ltx 0 -lty 0 -lrx 0 -lry 0 -lrz 0 -lsx 1 -lsy 1 -lsz 1 -ldx 1 -ldy 0 -ldz 0 -w 0 -gx 0 -gy -1 -gz 0 -att 0 -mx 0 -my 0 -mz 0 pCube1.f[1];

anakinskywalker
07-21-2003, 06:36 AM
Try clicking on the Show Manipulator Icon

for the earlier post.

Cinematography
07-21-2003, 06:50 AM
Originally posted by anakinskywalker
Try clicking on the Show Manipulator Icon
for the earlier post.
* still looking for show manipulator icon *
* searching help now *

lricho
07-21-2003, 06:57 AM
The extrude face does issue the "polyextrudefacet" command for me too, but it works like it should here. I know that isnt much help for you though.

Show manipulator is "t". The extrude manipulator looks like the move and scale manipulators together, and a line with a blue circle thingy coming out of it at an angle. Ugh, i just included that last bit in case you havnt seen it before. if so, then i probably havnt helped much.

Cinematography
07-21-2003, 07:08 AM
Oh cool... I fixed my problem! :buttrock: I got really pissed off at Maya and started hitting random keys on the keyboard, and when I hit a key near the [X] key, my extrude manipulator came up, and my extrude command returned to normal. :applause: Now all I have to do now is figure out which key I hit to return my extrude command to normal.

Thank you so much anakinskywalker & lricho for taking the time out to help me.

:beer:

lricho
07-21-2003, 07:15 AM
ahh yes. the tried and true method of "if it doesnt work, hit something, anything" :D
this method has been the saviour of many people over the years. :D

Cinematography
07-21-2003, 07:23 AM
Originally posted by lricho
ahh yes. the tried and true method of "if it doesnt work, hit something, anything" :D
this method has been the saviour of many people over the years. :D
Hehehe... well, at least we know that its because of something that was either turned on or off, and that something can be toggled through a hotkey. Which hotkey... we may never know for sure... :p

lricho
07-21-2003, 07:51 AM
ah - there is the iterative hitting method which you could try - it goes like this:
Hit each key repeatedly very hard. If that one does not work, move on to the next key and hit it very hard repeatedly.

anakinskywalker
07-21-2003, 08:18 AM
I think "t" is the key you want...

with Irichos methos I would like to add one more step..

Last Step: Buy new Keyboard

Cinematography
07-21-2003, 08:24 AM
lricho
"ah - there is the iterative hitting method which you could try - it goes like this: Hit each key repeatedly very hard. If that one does not work, move on to the next key and hit it very hard repeatedly."
:p

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anakinskywalker
I think "t" is the key you want...
I hit it, and nothing happens. Its the command itself that is goofy. I started a new thread (http://www.cgtalk.com/showthread.php?s=&threadid=76899) in hopes to explan and illustrate the problem more clearly.

"with Irichos methos I would like to add one more step..
Last Step: Buy new Keyboard"
:) I only wish it were that easy.

lricho
07-21-2003, 12:16 PM
Did you try hitting "t" very hard immediately after the extrude face command? It could be that you have gone out of the extruding mode when you pounded that poor old t key.

Cinematography
07-21-2003, 07:12 PM
:buttrock: Problem Solved!
My construction history was turned off. :annoyed:

Buzz To The Rescue (http://sv1.3dbuzz.com/vbforum/showthread.php?s=&threadid=40616)

lricho
07-22-2003, 12:07 AM
that'll do it to ya.
good to know you got it working :thumbsup:
I'm glad YOU had the problem and got it fixed, cos I learned something without going through all that pain :D
So thank you!

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