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View Full Version : Fake soft edge/soft bevel script?


ChrisDeKitchen
05-28-2009, 08:15 PM
Hey, I work on a daily basis with Maya and Max and I'd like to know if anyone here knows of a script that lets you select a corner edge on a mesh and then automatically adds two edges next to it and soften them all for a fake soft bevel effect. If it also worked on multiple selected edges and even on edges that are not exactly 90 degrees that would be even better.

I'm no scripting guru but it seems like it shouldn't be that hard to script. Anyone know of such a script for Maya or Max? Finding such a script would speed up my workflow significantly.

Best regards D.S

ChrisDeKitchen
05-29-2009, 11:25 AM
To clarify... Basically the same functionality as the bevel tool with the only difference that the edge you select to bevel should be kept.

Piflik
05-29-2009, 02:20 PM
You can use 'Extrude' with zero height.

krynn72
05-29-2009, 03:08 PM
You could just use the offset edge tool and then soften them. Making a script out of it shouldnt be hard either, just tell it to perform the offset edge, specify the offset distance, and then find out how to select the edges and soften them.

I dont know of anything already made that does this though.

phix314
05-29-2009, 07:27 PM
Doesn't the "select edge loop and duplicate" do this in Maya?

ChrisDeKitchen
05-29-2009, 08:43 PM
Haha, thanks for your replys guys, that's what I love.. (read hate) about Maya, there are like 15 different ways of doing the same thing and they are all hard to find. :) I seem to never stop learning new stuff.

All methods work but offset edge seems to be the most efficient workflow in this specific case. Only downside is that it can be a bit tricky to use at times, and I can't really get it to work at more than one edge at a time though.

I guess some kind of script for offset edge would be the way to go though, thx krynn. Thx everyone.

watti
05-30-2009, 11:19 PM
A good tip wold be to test "mia_roundcorners" yea sure its a render process but it gives good resultats anyway! :) Does'nt eaven add rendertime becus it only fix your normals

JYoung
06-02-2009, 03:12 AM
Do a bevel in Maya or chamfer in Max with segments set to 2(or more).

el diablo
06-03-2009, 06:13 AM
in Maya use a selection constraint to select all vertices that have 3 edges connected to them, Convert Selection 2 Edges, Select Loop, bevel to what you want, then smooth edges....el diablo