romeu
05-28-2009, 09:47 AM
Hi, i have been trying to resolve this with no luck,
it seems like the texture filtering is not working behind a miaX material.
i made 3 exemples to explain the problem:
Maya2008 sp1
Render with no GlassWindow:
http://romeu5000.com.sapo.pt/Test1_NoG.jpg
Render with Glass, shader miaX (glass is a cube, Mia preset GlassThick):
http://romeu5000.com.sapo.pt/Test1_MiaX.jpg
Render with Glass, shader Blinn:
http://romeu5000.com.sapo.pt/Test1_Blinn.jpg
As you can see, with no glass or with a blinn shader the filtering is working, with the MiaX all i get is this blur. the result mantains the same with diferents filters (Off,mipmap 1.0, mipmap 0.1, quadratic).
I also tried with a single polyface (no cube) glass window with the apropriates settings for the miaX (thin) but the results are also the same.
I tried a lot of others things but again with no luck,
if someone came across the same problem and found what going on, please let me know.
thanks,
Romeu
it seems like the texture filtering is not working behind a miaX material.
i made 3 exemples to explain the problem:
Maya2008 sp1
Render with no GlassWindow:
http://romeu5000.com.sapo.pt/Test1_NoG.jpg
Render with Glass, shader miaX (glass is a cube, Mia preset GlassThick):
http://romeu5000.com.sapo.pt/Test1_MiaX.jpg
Render with Glass, shader Blinn:
http://romeu5000.com.sapo.pt/Test1_Blinn.jpg
As you can see, with no glass or with a blinn shader the filtering is working, with the MiaX all i get is this blur. the result mantains the same with diferents filters (Off,mipmap 1.0, mipmap 0.1, quadratic).
I also tried with a single polyface (no cube) glass window with the apropriates settings for the miaX (thin) but the results are also the same.
I tried a lot of others things but again with no luck,
if someone came across the same problem and found what going on, please let me know.
thanks,
Romeu
