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Fredivoss
07-21-2003, 12:09 AM
Here is a suitcase i modelled for a new scene:)

For a higher resolution click here:

http://www.renderosity.de/galerien/rollmops/renderosity2003-07-20_14-17-55.jpg

AdamT
07-21-2003, 12:22 AM
That's very nice! No crits really, except maybe a few scuff marks might give it that extra added measure of realism.

sad
07-21-2003, 12:45 AM
the only suggestion i can make: make the mtal shield in the four corners rounder...:shrug: :thumbsup:

JIII
07-21-2003, 02:50 AM
nice but yeah they are right


it needs more shape its got a razor edge right now.

great work.

Fredivoss
07-21-2003, 04:59 AM
Yepp,I'll think about these points.Thanks for comments:)

prayas
07-21-2003, 10:28 AM
Nice one, but right now it look perfectly new.
The sharp metal corners were mentioned above.

Is it going to be a small detail for a massive scene
again?

P..:

Fredivoss
07-21-2003, 12:50 PM
Yes, prayas.The suitcase is positioned in the foreground on a desk,but together with other objects in the scene.

Halogen
07-21-2003, 01:28 PM
nice texture work. I like it. Nicely modelled also, great job :)

Deestrakt
07-21-2003, 02:44 PM
nice job ! and good lighting too :thumbsup:

did u use procedural materials for the texturing ? (looks like, and if yes, nice tweaking)

wesware
07-21-2003, 03:18 PM
Nice model!
I would also add the scuffs and slight rounding.

Fredivoss
07-21-2003, 03:22 PM
The leather is a combination of sla-color-channels and a real
leather bitmap for the bump-channel.The metal is a layering of two sla-materials;one with an alpha-channel.The seams are
geometry ,btw:)

Fredivoss
07-21-2003, 03:33 PM
Here is an update:

http://www.prayorpanic.com/__v3/phpBB2/download.php?id=286

Deestrakt
07-21-2003, 03:42 PM
thx for the details :)

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