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View Full Version : Character: Cadet for Q3A (lowpoly)


Doubt
07-20-2003, 07:09 PM
I finished this character up a while ago and sent it to Polycount.com (http://www.polycount.com) but it never got put up there for some reason.

http://mywpages.comcast.net/dabernard/cadet/charsheet.jpg

My original idea was to make some sort of psycho-russian space cadet lookin' guy. There are 4 variations, two core characters as well as a red and blue guy for CTF play.

There are a bunch of different quake shaders I put together for him, the hardest one to get right was the glass helmet... it shows up over certain backgrounds better than others. You won't get the full effect of what the shaders do unless you look at him in Quake.

I started with Visor's .bip file from Paul Steed as the base for animation, and then began overwriting his with my own. The majority of animations are original, some are Visor modifications, and a couple minor ones are straight from Steed's .bip.

I'll post more screencaps of him later this week when I have a bit more time, and I'd be happy to post any other useful pics as well.

Here's a link (http://mywpages.comcast.net/dabernard/cadet/md3-cadet.zip) to the .pk3 file if you'd like to check him out in-game. Enjoy!

--doubt

HapZungLam
07-20-2003, 07:42 PM
how come the head seems floating in the air. Can i see your wire? guys read the rules before you post!

Doubt
07-20-2003, 08:31 PM
Originally posted by HapZungLam
how come the head seems floating in the air.
Are you speaking of the 4 heads floating at the bottom? or does it look like it's floating on the model itself?

I used the screenshots of the floating HUD head for the bottom pics.

Can i see your wire?
Here are a couple flat shaded wires. I made this character to be similar in count to the original Q3A models by ID Software. This guy is a bit over 900 triangles.

http://mywpages.comcast.net/dabernard/cadet/wire_front.gif
http://mywpages.comcast.net/dabernard/cadet/wire_back.gif



guys read the rules before you post!
sorry, which rule are you speaking of?

--doubt

Levitateme
07-20-2003, 09:25 PM
neat, they all look like guyswho no one would take serious. but maybe they could whoop some heiny. its so werid seeing quake models, there always so low polygons, but with textures they look mugh higher. i like. good work. is that a env image on the helmet?

dur23
07-20-2003, 09:46 PM
Looks great! You should post it in the polycount msg boards. Usually it takes a lil while for them to put something on the model list so have patiences:)

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