jasonhuang1115
05-27-2009, 04:34 AM
Hi, everyone,
I have to bring this topic up again because I still have not solved this problem for this particular scene. Related threads here regarding bad aliasing of float renders are read and treatments proposed are tried. But the issue detailed below is IMO somewhat different.
In my renders, I get some bad aliasing highlight around when over-bright pixels meet dark ones; however, I also get bad aliasing (like dot-stripe) where pixel values are not of big different. Explained in pics below: (all images are rendered as EXR and re-saved as JPG in Photoshop)
http://farm4.static.flickr.com/3630/3568244431_ebb646a333_o.jpg
Here is the zoom-in. Highlights around the left and the lower area of the car engine grill are weird looking where the pixel values are all smaller than 1, but interestingly the most noticeable highlight at the top has better AA where pixel values are over 5. (I sample value in Nuke)
http://farm4.static.flickr.com/3369/3569056074_0759ae3f8c_o.jpg
I tried to use higher AA sampling value like 1,3 with contrast down to 0.06. The dotted area looks a bit smoother but still not satisfied. Shown below:
http://farm4.static.flickr.com/3588/3569056100_887c6b14c1_o.jpg
I prefer to preserve the over-bright value to the post so I can apply some bloom or flare effect. But with those not-over-bright dot-stripe, I have no clue how to "utilize" those "dots"?
I attach the exact scene that can re-create those dotted-looking highlights. Please take a look and advise me how to solve this issue.
Down the mb file here (www.jasonhuang3d.com/forum_attachments/specular_highlight_issue02.mb)
I have to bring this topic up again because I still have not solved this problem for this particular scene. Related threads here regarding bad aliasing of float renders are read and treatments proposed are tried. But the issue detailed below is IMO somewhat different.
In my renders, I get some bad aliasing highlight around when over-bright pixels meet dark ones; however, I also get bad aliasing (like dot-stripe) where pixel values are not of big different. Explained in pics below: (all images are rendered as EXR and re-saved as JPG in Photoshop)
http://farm4.static.flickr.com/3630/3568244431_ebb646a333_o.jpg
Here is the zoom-in. Highlights around the left and the lower area of the car engine grill are weird looking where the pixel values are all smaller than 1, but interestingly the most noticeable highlight at the top has better AA where pixel values are over 5. (I sample value in Nuke)
http://farm4.static.flickr.com/3369/3569056074_0759ae3f8c_o.jpg
I tried to use higher AA sampling value like 1,3 with contrast down to 0.06. The dotted area looks a bit smoother but still not satisfied. Shown below:
http://farm4.static.flickr.com/3588/3569056100_887c6b14c1_o.jpg
I prefer to preserve the over-bright value to the post so I can apply some bloom or flare effect. But with those not-over-bright dot-stripe, I have no clue how to "utilize" those "dots"?
I attach the exact scene that can re-create those dotted-looking highlights. Please take a look and advise me how to solve this issue.
Down the mb file here (www.jasonhuang3d.com/forum_attachments/specular_highlight_issue02.mb)
