Halogen
05-26-2009, 06:43 AM
Hey - new user to Zbrush here.
I modelled a basic mesh in maya and exported it as a .obj from maya to import into Zbrush - the problem I have is some objects appear normal, and some objects have a transparent front and solid back. I've done a quick video screen capture to show the problem. The model was mainly made by modelling 1/2 and cloning it and mirroring it to the other side, so in my own logic the objects should be exactly the same...
Wondering how i fix this backface transparancy type problem if possible, otherwise i'll keep hacking away on the sides that do actually work and try and piece it all together properly in maya :S
http://www.jarradgittos.com/workFiles/zbrushProblem.avi - theres the Video.
Cheers all!!
- Jarrad
I modelled a basic mesh in maya and exported it as a .obj from maya to import into Zbrush - the problem I have is some objects appear normal, and some objects have a transparent front and solid back. I've done a quick video screen capture to show the problem. The model was mainly made by modelling 1/2 and cloning it and mirroring it to the other side, so in my own logic the objects should be exactly the same...
Wondering how i fix this backface transparancy type problem if possible, otherwise i'll keep hacking away on the sides that do actually work and try and piece it all together properly in maya :S
http://www.jarradgittos.com/workFiles/zbrushProblem.avi - theres the Video.
Cheers all!!
- Jarrad
