PDA

View Full Version : Nurbs: Surface Fillet --> Circular Fillet


bernhard
07-20-2003, 08:13 AM
Hello friends !

I have two simply surfaces which I will merge with the Surface Fillet-->Circular Fillet tool.

The result of the fillet tool brings me gaps between the fillet surface and the created nurbs objects.

I donīt know why it is, and how I can fix the problem. The normals are all in the same direction....



http://www.tophunter.at/3dproblems/fillet.jpg


Thx for every little help,
bernhard

Gremlin
07-20-2003, 08:15 AM
I dont believe those render, and I think you just have to deal with them in the viewports :surprised

bernhard
07-20-2003, 08:19 AM
Hello !

Well, itīs true, itīs not a render, itīs a screenshot from the shading mode in maya. But the problem still exist.

bernhard

stallion151
07-20-2003, 09:20 AM
try a global stitch, that usually solve seam problems with NURBS

MasonDoran
07-20-2003, 09:59 AM
increase the displayed surface spans....its only for the viewport but yeah u can great rid of it....should be unders nurbs display or attribute editor

CGTalk Moderation
01-15-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.