PDA

View Full Version : Modeler Tutorial


Ideas
05-25-2009, 08:12 PM
Hi, I don't know how many of us out there now still using Modeler, but I still do and love it - at least the parts that work right.
Anyway I was approached by the people at the 3D tutorials site (which claims to be the biggest tutorials site in the world), to do something on the making of 'Mouses'. This was a project I set myself to build a retro, steampunkish computer mouse - which grew to include another 'vertical' mouse as well.
Anyway it may be useful to someone - and may well be relevant to Tesla when that appears, who knows.
Here is the link: http://www.free3dtutorials.com/projects/electric-image/making-of-mouses.php

Enjoy.
Michael.

juanxer
05-25-2009, 08:53 PM
I still use it now and then. You very nearly made me shed a tear of joy, though: our little EIM looks so beautiful in your tutorial...

Strangely, I never thought to go that far with the palettes arrangement thing when it is the most logical option in a two monitor system (specially given that the small icons are this bit too small to my eyesight).

AzOne
05-26-2009, 01:17 AM
Thanks for sharing Michael. I still use EIM and think it's great to bring it to the attention of the rest of the 3D world. Hopefully there will readers of your tutorial who will be curious enough about EIM that when (soon hopefully :)) the new version is available, ElTG will get some new customers.

ReginaldThomasJr
05-26-2009, 01:55 AM
I still use Modeler also. I love it so much. It's so easy to do some things and so hard to do others. Trying to fillet or chamfer is hellacious!!! Some of the path operations are crazy hard as well. But It's such a logical workflow!

ediris
05-26-2009, 04:28 AM
I used EIM at work some things(just a few does it pretty cool) but the ACIS technology gets in the way of my workflow.Not being able to move vertex around and the surface modifies instantly is trouble some but not so much of a headache. The meshes created in modeler are well optimized depending on your needs.

Thanks for the link.
Edgard

ReginaldThomasJr
05-27-2009, 05:06 AM
I used EIM at work some things(just a few does it pretty cool) but the ACIS technology gets in the way of my workflow.Not being able to move vertex around and the surface modifies instantly is trouble some but not so much of a headache. The meshes created in modeler are well optimized depending on your needs.

Thanks for the link.
Edgard

I have a severe hate relationship with ACIS. Things you would have no trouble doing in Rhino causes ACIS fits! If you look at the Modeler Tutorial that is shown, he is constantly hoping and praying that it doesn't fail. Sometimes he even has to select items in several different ways in hopes that it will work. I've done it and sometimes it takes an hour to figure out and sometimes you never do.

I dread Tesla being either not as easy to learn as Modeler (sans the ACIS mess) or being easy to learn, but you have limitations similar to ACIS.

juanxer
05-27-2009, 07:25 AM
Tesla will be ACIS-based. But given that one sees other ACIS-based apps being far less finicky in several areas, it seems that's not necessarily the engine's fault but the developer's.

Anyway, that was a rather old version of ACIS. Perhaps the latest one addresses such things and makes developers' lives easier. It is multithreaded, too.

ediris
05-27-2009, 07:51 AM
Juan can you mentioned some of ACIS bas application where you can select vertex and the surface adjusting to it?
That is what i like about Maya NURBS it keeps being a great place to make your models.
Edgard

juanxer
05-27-2009, 12:51 PM
Actually, I seem to recall EIM having some NURBS objects' control points edition tools, but they looked like not being very useful (as soon as you started editing an elaborate object, you'd lose all its trims or something like that. I am not really proficient in that area of the app).

Of course, nothing compares to the level of control one gets from a poly/SubD modeler, but then I love not having to deal with poly resolution until the export phase. My hope is that Tesla's SubDs get more comfortable and we get the best of both worlds. That said, I guess having an extra Poly/SubD modeler around, specially if it comes cheapish, will always be needed (oh how I wish the Daz guys got their act together and mend poor Hexagon).

Ideas
05-27-2009, 09:16 PM
[QUOTE=
Of course, nothing compares to the level of control one gets from a poly/SubD modeler, but then I love not having to deal with poly resolution until the export phase. My hope is that Tesla's SubDs get more comfortable and we get the best of both worlds. That said, I guess having an extra Poly/SubD modeler around, specially if it comes cheapish, will always be needed (oh how I wish the Daz guys got their act together and mend poor Hexagon).[/QUOTE]

My hope is that there has been more than enough feedback from Modeler for the programmers to concentrate on keeping and even improving the good parts, and correcting the bad parts so that they actually work. Those of us who use EIM love it for its elegance and hate it for its obtuseness. I hope that a lot of the latter came from the implementation on the old ACIS engine. I'm hoping that with the current ACIS a lot (or all) of those issues will be cured.
Ah Hexagon, another modeler with some really nifty parts to it. And Daz, a company who obviously don't give a rats ass to take it to the next level, or even fix the the bugs the user base has been complaining about for years. One would think that from all those thousands (I would think) downloads at $39.00? bucks apiece that they would have done the right thing and spent some of the cash on further development - oh well, we can still hope.

AVTPro
05-30-2009, 12:17 AM
Awesome job Mike. I always like your modeling and design. Keep it coming.

CGTalk Moderation
05-30-2009, 12:17 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.