View Full Version : Graphics cards
Gerard 05-09-2002, 06:59 AM Hi all!
I am hoing some of you might be able to shend some light on what to buy. I bought C4DXL two months ago, and to run it I speced a dual Athlon 1800 box. I am ready to go but I am stuck on what graphics cards (I run two monitors) to put in it. According to the manuals C4D does not gain much from big graphics cards (from this I am guessing a 128 Georce or similar) if the machine is fast. The Athlon is fast, so what card/s should I put in it? I do not want to spend a bomb so was thinking a pari of GeForce 2 64mb cards or similar.
Any ideas/help offered would be greatly appreciated - I am a little tired of looking at the software boxes and the components of the machine!!
Cheers,
Gerard
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fxgogo
05-09-2002, 09:58 AM
I have a g-force 3 mx twinview from Elsa. It runs well on my AMD 1.2 system. I can set it up to runs applications on either monitor as-well. So my suggestion would be something like a G-force 4 mx card. It is cheap and easy. If you want to spend more money, a couple of older full blown g-force 3 cards would be nice as-well
RickBarrett
05-09-2002, 04:50 PM
I'd get some sort of GeForce (2,3 or 4) with twinview. We run quite a few of those here in the office (though we don't specifically recommend any cards). Here in the States, a decent GeForce2 twinview can be found for around a $100. They're great gaming cards, too ;)
C4D doesn't rely as heavily on the graphics card as other 3D apps, but you will see a difference in editor performance with a good card. You can quantify the difference using CINEbench - it'll give you the software and OpenGL shading speed of a given system.
HTH,
Rick
c4d often crashes when trying to use opengl.
a good graphics card will only increase the speed of the image processing in the viewports. rendering is a cpu-only sport. just for the interested (don't wanna play the big-guy).
sad
fxgogo
05-10-2002, 08:21 AM
Sad
My open gl works fine, Cinema 4D is rock solid when using it, I think you might have a problem on your end. Anyone else having open gl problems?
shoutaway
05-20-2002, 06:15 PM
hey fxgogo
just to correct..
Geforce 2 Gladiac(MX) not gf3 mx.
I would recommend geforce 3 ti series(200 or 500), which is I have been using and am very satisfied with that.
Cheers mate
fxgogo
05-20-2002, 08:05 PM
Ok, so I don't remember my numbers. I still am useful to society..
LucentDreams
05-21-2002, 07:13 AM
I suggest waitning a bit and getting the new matrox card. They Have been and still are the best dual display cards on the market outside of highend arm and a leg cards. The new one bosts of some awesome features and Finally proper full OGL support (finally I can use Nendo again once I get it.) I have never had problems wioth using OGL in XL though, but OGL speed isn't great. I am on a 1.2 and the OGL does make it faster, but not much, and with many many textured objects (the tiger) I found for some reason it was getting slower with than without. Rick anyone there that might be able to explain that??? The more textures the bettere off without OGL in XL, why is that you'd think it would be the other way.
chris_b
05-21-2002, 02:13 PM
First off, if you are running a Tyan board (Thunder or Tiger) beware
of the GeForce 4 4600 ... in my experience (with current drivers) it is
totally incompatible with Cinema's OGL. Having gone that route, i know
use a Radeon 8500 which although not being the OGL performer that
NVIDIA's are,
is no slouch either. (go to http://www.postforum.com for many posts on
this subject).
My advice :wise:
buy a cheap GeForce (i.e. 2GTS w/ softquadro) to hold you over until
NVIDIA and ATI announce their new GPU's in August -- purported to be the
next giant step in hardware acceleration. By then, we should also have
some word on XL8 and whether Cinema's OGL 'issues' have been adressed.
Then you can
decide whether or not to invest in a pro-level card.
::chris_b
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