View Full Version : bend a box follow a spline
badbat 05-09-2002, 05:48 AM i have a box,now i want to bend it follow a line,how can i do it?:buttrock:
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badbat
05-09-2002, 06:55 AM
i use other methed got the bended mobile
Marcel
05-09-2002, 08:12 AM
Hi Badbat!
You have some options:
Use the 'follow path' modifier.
This makes an object follow a spline (and deforms is properly so if fits the spline)
Use Free form deformations (FFD2x2x2 or FFD 4x4x4 or FFD-box)
These modifiers place a grid around your object. When you go in subobject mode, you can move the vertices of the grid and your object will follow.
The fist method is very precise, the second method is a bit easier and you can bend it in other ways.
Your mobile phone is looking nice! If you want nice and rounded buttons, try out the Bevel Profile modifier (works with 2 splines).
Good luck!
Oh yeah, I would suggest making the buttons and display first, so you can bend the whole front at once. Much easier that way!
Marcel
badbat
05-09-2002, 08:23 AM
"I would suggest making the buttons and display first, so you can bend the whole front at once. Much easier that way"
yeah,good advice.thank you advance!:thumbsup:
badbat
05-09-2002, 08:33 AM
i'm sorry,i can't find the "follow path"modifier(im using 3ds max 4.2)
by the way,can you tell me more about "Bevel Profile" modifier?
Marcel
05-09-2002, 09:06 AM
Sorry, it's called the 'PathDeform ' modifier, I got that wrong.
The bevel profile modifier is a very usefull tool.
It takes one spline as a path, and another as a shape to build a new object. Kinda hard to explain. Play around with it to see what you can use it for.
If you can make an object with an extrude, you can also make that same object with a Bevel Profile and give it nice round edges instead of those ugly sharp ones.
Marcel
badbat
05-09-2002, 09:41 AM
i have used the bevel profile modifier before,perhaps we call it another name.
:thumbsup:
and by the way,what about my Avatar?haha:applause:
3DMadness
05-09-2002, 05:52 PM
I suggest you use the Path Deform with an * in front. This means it is the space warp modifier. Then you press "move to path" and play with it's percent. You can make some nice animations with it. :)
Cheers!
3D Madness
BTW, nice avatar! ;)
badbat
05-10-2002, 03:42 AM
i 'll try it.
cheers:thumbsup:
xynaria
05-10-2002, 07:06 AM
Another method you could use that might also be useful at other times, is to loft your shape. Just create the shapes you want along the spline and use the loft compound object. The on line help will explain it better for you than I can. :)
badbat
05-10-2002, 08:38 AM
i also think the "loft" is one of the best methods.and it is easy to control,not like the"path deform",uncontrolable.
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