EightBit
05-25-2009, 05:06 AM
Hi all:
Is there a way to add local control inside of a deformer?
A simple example:
We have a cylinder along the X axis which is being morphed into a rectilinear solid using a blendShape.
Imagine the cylinder as being divided into 5 slices along the X axis (not truly subdivided, but for purpose of explanation) and we want to have independent control of when each of those slices morphs into the rectangular blendShape. Is there a way to control this with a texture map or some locators or ???
Thanks.
Is there a way to add local control inside of a deformer?
A simple example:
We have a cylinder along the X axis which is being morphed into a rectilinear solid using a blendShape.
Imagine the cylinder as being divided into 5 slices along the X axis (not truly subdivided, but for purpose of explanation) and we want to have independent control of when each of those slices morphs into the rectangular blendShape. Is there a way to control this with a texture map or some locators or ???
Thanks.
