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Michael Chen
07-20-2003, 12:23 AM
Hi there

I currently have a character rigging problem.

Some info...
The character has a morpher modifier and a skinning modifier on top of the base mesh. The morpher is applied before skinning. The head and the body is one continuous mesh.

The problem...
When I turn the character head and does a morph, the character's head turns back, but I don't want it to be turned back. I want it to have the facial expressions while it's head is turned.

any ideas? Thank-you all in advance!

Michael Chen
07-20-2003, 12:35 AM
SORRY PEOPLE!

Ignore this message. It does work! It's just some MAX glitch. I reopened MAX file again and it worked! :p

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