Michael Chen
07-20-2003, 12:23 AM
Hi there
I currently have a character rigging problem.
Some info...
The character has a morpher modifier and a skinning modifier on top of the base mesh. The morpher is applied before skinning. The head and the body is one continuous mesh.
The problem...
When I turn the character head and does a morph, the character's head turns back, but I don't want it to be turned back. I want it to have the facial expressions while it's head is turned.
any ideas? Thank-you all in advance!
I currently have a character rigging problem.
Some info...
The character has a morpher modifier and a skinning modifier on top of the base mesh. The morpher is applied before skinning. The head and the body is one continuous mesh.
The problem...
When I turn the character head and does a morph, the character's head turns back, but I don't want it to be turned back. I want it to have the facial expressions while it's head is turned.
any ideas? Thank-you all in advance!
