PDA

View Full Version : actual render and hypershade shaderball relationship


Leionaaad
05-24-2009, 06:55 PM
I used first time in my life the physical sun and sky shader, and I was kinda disappointed. never really was into rendering, but now I had to do it.
And while I want to know that the color I chose for the object base color is the dominant, when I threw in the sun and sky, all gets washed out. i replaced the camera lens exposure control to photographic exposure control, yet still I had a lot of things I had to tweak to get what I was really looking for, and still be well lit.

So what would be the solution? I don't want to compensate in the texture all the light it receives from the sky shader. And i still didn't got the look right.

CGTalk Moderation
05-24-2009, 06:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.