View Full Version : Muscle Car
pixeltechtrix 05-24-2009, 02:07 AM Lighting, Shading & Rendering with MentalRay in Maya 2008.
Passes used
1) Color diffuse
2) Ambient Occlusion (Physical Light baked in Occlusion render layer).
|
|
phix314
05-25-2009, 07:43 PM
Not bad. Looks like some chunkalunks on the tail there. That a texture map or bad FG? Throw that baby in an environment and make it shine!
CGTalk Moderation
05-25-2009, 07:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.