View Full Version : three fingered creature & 3ddave's LW rig?
07-19-2003, 01:36 PM
Hi. Trying to rig my Yoda model using 3ddaves rig.
The model only has a thumb and two fingers. How do i do this?
07-19-2003, 01:38 PM
well daves the rig meister, but I think you just need to delete the fingers you don't need, probably the skelegons in modeller, as opposed to skeleton in layout.
Do I have it right dave?
I've used Dave's rig on 2 of my characters which have 3 fingers and a thumb. Just delete the skelegons in modeler for the fingers you don't need. It'll work just fine.
07-19-2003, 04:43 PM
I guessed that might be the way to go.
Problem is now that when I import into mb, characterize (which works fine), selecting a control rig, and then clicking activate, I don't see any controls to select?
07-19-2003, 05:48 PM
is the "Display" in your viewer set to normal or x-ray, instead of models only, which would hide all the controls?
07-19-2003, 07:24 PM
It was actually cause my model was too big, making the controls really small. Resizing my model to normal proportions fixed this problem.
Now all I have is a problem with weightmaps. Part of the head of my model gets moved when I move the control.
Anybody else had this problem?
01-15-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.