jcabral
05-22-2009, 12:59 AM
I'm modeling this car right now and I want to have the same look that the inner headlight has on this lotus exige giving that sort of pixelated glass look. How do I create glass like this in max? It looks like a tiled specular map is required but im not 100% sure.
http://i52.photobucket.com/albums/g17/Julio765/headlightglass.jpg
http://i52.photobucket.com/albums/g17/Julio765/headlightglass.jpg
