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View Full Version : Character: Honey bee - 24 hour turn around


Grayson
07-19-2003, 10:27 AM
I got a call Friday at lunch time from a compositing buddy of mine. He's heading up the VFX for a short film in town. He said he needed a honey bee as close to photo real as possible. And he needed it by lunch time today (Saturday).

Ahhh! I didn't know if I'd be able to pull off something I'd be happy with in such a short time. It didn't turn out too bad considering. I'm pretty happy with the way it turned out. It's 5:30am (sat) and I'm done!! I am a machine!!

Full rez: http://grayson.cgworks.com/img_drop/wip/honey_bee/print_sheet_full.jpg

Half rez:
http://grayson.cgworks.com/img_drop/wip/honey_bee/print_sheet_half.jpg

phoenix2k
07-19-2003, 11:05 AM
wow, that looks great :)...

whats taht yellow thing? i haven't seen a bee this close so i cant really critic it on its anatomy, but it looks fine to me... :thumbsup:

Fitharn
07-19-2003, 01:44 PM
The yellow would be nectar I guess.. very cute :)

Grayson
07-19-2003, 02:39 PM
*hit reload - pictured updated*

Slight changes to the pollen cluster and leg shader.

The yellow clump is a waxy collection of pollen that the bees collect from flowers.

Sceme
07-19-2003, 03:01 PM
i like this, even not fully realistic, but really nice:thumbsup:

any animation coming?

Grayson
07-19-2003, 03:26 PM
Yup; there will be lots of animation eventually.

It's for this short film my friend is working on. I don't know if I'll get the contract to do the animation as well; it would be fun but it would mean a couple more weeks of work and lots of compositing. This bee and its hive would be some of the only cg in the whole short.

Siggraph is coming up and I may be moving to Austin TX; so my free time is going to be pretty limited in the next few weeks. I may just do some simple animation tests on my own when I get the chance just to show off the model. I'm pretty excited that it turned out as well as it did.

colt
07-19-2003, 05:04 PM
Good work for just one day. :applause:
But if you'll get the time maybe you want to improve your proportions a little bit. That mid section is too big and also the middle pair of leg looks strange to me. And most of a bees fur is more yellowish - your bee is too brown.

http://entomology.unl.edu/images/beneficials/beeswasps/honeybee.jpg

Sceme
07-19-2003, 05:33 PM
i think, it depends of style. For Fantasy stuff, this is great...has it own style:thumbsup:

But yeah, if u go for realism, then u should tweak it more:)

Personally i like your version.. it's not realistic but awesome still:D

Virum
07-19-2003, 10:14 PM
No, the proportions are slmost exact. Its a bumble bee, and they have outragous body proportion, just like the model. In fact, according to flying principles, a bumblebee's body is so large, and its wings and muscles so small, that it should not be able to fly. I used to live in an area with bunches of these bees, they are huge; I've seen a few about 3/4s the size of my thumb.

Excellent job!

http://www.acriticaldecision.org/photos-heartland-page-3/bumble-bee-on-flower.jpg

TWooster
07-19-2003, 11:49 PM
Superb work for such a tiny timeframe. I really like how fat and jolly the thing is.

Crits:

The eyes seem to come to a point too much? It looks to much like a cone shape. The pollen gland could use some work texturewise, seems a bit stock.

Other than that, no real complaints.

Cheers, good work, I'm sure your friend will be happy.

-Tony Wooster

Oh! And what program + wires please. :)

Grayson
07-20-2003, 02:51 PM
Here is a rigging system I was playing with last night.
http://grayson.cgworks.com/img_drop/wip/honey_bee/learning_to_fly.mov

And here are the wires:
http://grayson.cgworks.com/img_drop/wip/honey_bee/wire1.jpg
http://grayson.cgworks.com/img_drop/wip/honey_bee/wire2.jpg
http://grayson.cgworks.com/img_drop/wip/honey_bee/wire3.jpg

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