ashretallack
05-20-2009, 12:48 PM
Hi all,
Just to let everyone know, I have released the latest version of the shader libraries that we use at Candylab.
At the moment they are compiled for Linux 32/64 bit, source code is included should anyone wish to recompile them (please do send me any new compiled versions so I can added them to the pack).
please grab the current version from here :
ar_shaderPack-0.2.tar.gz (http://blog.candylab.co.uk/files/shaders/ar_shaderPack-0.2.tar.gz)
I am currently writing up documentation for the shaders, a WIP version is included in the pack.
EDIT::
Basic feature list ---
ar_baseshaders.mi
Set of shaders or bricks for creating better custom shaders element by element ala slim, rendertree.
ar_colorPass
ar_diffusePass
ar_indirectPass
ar_shadowPass
ar_specPass
ar_occlusion
ar_holdout
ar_multiLayer
ar_colorBalance
ar_pointPosition
ar_bufferWrite.mi
Set of shaders for creating and applying passes/framebuffers/AOV, this set also comes with a mel script (ar_bufferSetup.mel) for setting the passes up ;-)
ar_bufferWrite
ar_multiBuffer
ar_multiBufferWrite (experimental)
ar_fresnelshaders.mi
Fresnel shaders for reflections/refractions
ar_fresnelReflection
ar_fresnelRefraction
ar_fresnel
------------
Also you can now download a little tool for converting tifs to linear openEXRs
sRGB2Linear.zip (http://blog.candylab.co.uk/files/tools/sRGB2Linear.zip)
This file contains executables for linux 32 and 64 bit, intel based mac os x, and windows 32 bit.
You will need to have openexr and tiff libraries installed on linux and mac os x .
from a console/terminal simply run :
sRGB2Linear “file_to_be_converted.tif”
this will spit out an exr image that can then be used as your colour texture inside your rendering package.
Tutorials should be out by the end of next week.
- Ash
Just to let everyone know, I have released the latest version of the shader libraries that we use at Candylab.
At the moment they are compiled for Linux 32/64 bit, source code is included should anyone wish to recompile them (please do send me any new compiled versions so I can added them to the pack).
please grab the current version from here :
ar_shaderPack-0.2.tar.gz (http://blog.candylab.co.uk/files/shaders/ar_shaderPack-0.2.tar.gz)
I am currently writing up documentation for the shaders, a WIP version is included in the pack.
EDIT::
Basic feature list ---
ar_baseshaders.mi
Set of shaders or bricks for creating better custom shaders element by element ala slim, rendertree.
ar_colorPass
ar_diffusePass
ar_indirectPass
ar_shadowPass
ar_specPass
ar_occlusion
ar_holdout
ar_multiLayer
ar_colorBalance
ar_pointPosition
ar_bufferWrite.mi
Set of shaders for creating and applying passes/framebuffers/AOV, this set also comes with a mel script (ar_bufferSetup.mel) for setting the passes up ;-)
ar_bufferWrite
ar_multiBuffer
ar_multiBufferWrite (experimental)
ar_fresnelshaders.mi
Fresnel shaders for reflections/refractions
ar_fresnelReflection
ar_fresnelRefraction
ar_fresnel
------------
Also you can now download a little tool for converting tifs to linear openEXRs
sRGB2Linear.zip (http://blog.candylab.co.uk/files/tools/sRGB2Linear.zip)
This file contains executables for linux 32 and 64 bit, intel based mac os x, and windows 32 bit.
You will need to have openexr and tiff libraries installed on linux and mac os x .
from a console/terminal simply run :
sRGB2Linear “file_to_be_converted.tif”
this will spit out an exr image that can then be used as your colour texture inside your rendering package.
Tutorials should be out by the end of next week.
- Ash
