Wigaru Wiyamoto
07-19-2003, 12:21 AM
I was given a VERY complex NURBS model of a vehicle that will be used in an animation. When I mean complex I mean over 3000 NURBS patches.
This thing is totally impractical to work with, I was able to make a lowpoly conversion of the exterior for a proxy, but I'd still like to clean up the original model. It takes 1.5 minutes to render the vehicle with no textures or lights! Considering that there could be 10-15 of these vehicles in the shot from a distance that's all just wasted time.
The exterior is fine, made up of mostly large patches, it's the interior that's crazy. Tons of tiny little patches in the corners and what not. I'm going through the interior right now trying to select all these patches and delete them at like 5fps. This insane detail is nice for the close up shots, but for the most part you're not going to see any of the interior save for the seats.
Argh, so anyone have a quick and dirty way of quickly reducing this model's complexity? Or magically deleting uncessary patches?
This thing is totally impractical to work with, I was able to make a lowpoly conversion of the exterior for a proxy, but I'd still like to clean up the original model. It takes 1.5 minutes to render the vehicle with no textures or lights! Considering that there could be 10-15 of these vehicles in the shot from a distance that's all just wasted time.
The exterior is fine, made up of mostly large patches, it's the interior that's crazy. Tons of tiny little patches in the corners and what not. I'm going through the interior right now trying to select all these patches and delete them at like 5fps. This insane detail is nice for the close up shots, but for the most part you're not going to see any of the interior save for the seats.
Argh, so anyone have a quick and dirty way of quickly reducing this model's complexity? Or magically deleting uncessary patches?
