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View Full Version : Quidam to Maya with motion capture


hellopaul
05-19-2009, 01:04 PM
Hello

I am looking to use Quidam 2 Studio to create characters, export them to Maya (using the Quidam to Maya import plugin) then add motion capture data (from a .bvh or .fbx file) to them.

I cannot directly retarget the mocap skeleton onto the Quidam skeleton because of the different number / layout / naming of joints :banghead: . I do not want to throw away the Quidam skeleton and re-bind the Quidam skin to the mocap skeleton because I would have to repaint all the joint weights - this would defeat the object of using Quidam to create a rigged character! I have tried constraining the joints of the Quidam skeleton to the appropriate joints of the mocap skeleton, with fairly unsuccessful results - lots of flipping of joints and tearing of skin.

I know it is possible to import a bvh skeleton into Quidam, but I would prefer to import it into Maya so I can create clips from various imported mocap files and apply each clip to the character and edit its animation within Maya.

So....my question is....
is there a standard workflow to get a character from Quidam into Maya with some motion capture easily applied? I do not own motion builder.

Many thanks...and hoping someone has an answer! :thumbsup:

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