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View Full Version : RE: Toon Shading


hyperSHADE604
07-18-2003, 07:01 PM
Hi, i am currently working on my reel and i m thinking of using toon shading but i have a few questions regarding this technique and would greatly appreciate it if anyone could help me
i was just wondering if the toon shader is dependent upon UV's ?
do i need to fix the UV's to get a go0d result or does it just not matter?:surprised
thank you my friends@
that is all
:thumbsup:

Marc Andreoli
07-21-2003, 07:09 AM
well, obviously UV's are going to matter if you use any textures (or displacement etc.). But the toon shading will work on any 'plain' geometry...

Usually it is more a matter of tweaking the geometry to make it look right (splitting polys to add a permanent line, smoothing out areas to avoid edge lines etc.).

What renderer are you going to use ?

LucentDreams
07-26-2003, 11:50 PM
if any sort of line detection is involved then UV's are the least of your worriwes, worry more about your normals. Time and time again I see bad npr effects using some sort of line detection that could be fixed witha little cleaner modeling and proper normals.

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