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View Full Version : what happend to the the polys?


torijinsir
05-19-2009, 01:00 AM
first, i detached the boot and then make few changes on it, after that, I attached them back to leg again. This is what happening after i render it out. Can anyone help please?
[/url][url="http://img341.imageshack.us/my.php?image=75657204.jpg"]http://img341.imageshack.us/img341/4046/75657204.jpg (http://img341.imageshack.us/my.php?image=75657204.jpg)
http://img341.imageshack.us/img341/75657204.jpg/1/w600.png (http://g.imageshack.us/img341/75657204.jpg/1/)http://img145.imageshack.us/img145/8132/problemz.jpg (http://img145.imageshack.us/my.php?image=problemz.jpg)
http://img145.imageshack.us/img145/problemz.jpg/1/w640.png (http://g.imageshack.us/img145/problemz.jpg/1/)
and why the vertex always show up even i select nothing in the vewpor?

mef
05-19-2009, 11:24 AM
It looks like the meshes are overlapping. Try applying a push modifier to the boot with a small value so that the objects are not so close together.

For the other issue, check the object properties and make sure that "vertex ticks" is unchecked.

Marc

torijinsir
05-19-2009, 08:10 PM
Thank you SO MUCH. I just checked the property and overlap polys, problems are solved but here comes new one after attach the boot to body.

torijinsir
05-20-2009, 05:29 AM
Here i got new problem. This is what happened after i attach her boot to her body. what's wrong with it? I am sure there is no overlap polys this time.
http://img132.imageshack.us/img132/5466/22943080.jpg

mef
05-20-2009, 07:54 PM
It's hard to figure this one out without the file in front of me. By looking at this, I'm wondering if you applied any materials to the legs. The UV's could have gotten screwed up when you attached it. Also check your smoothing groups to see that the legs all share one group.

torijinsir
05-22-2009, 05:14 AM
weird, I delete the half body and applied symmetry to it and problem is solved. I did this before seeing your replies, but your suggestions are still kind useful to me, because I did play the smooth group before attach them together. Thank you anyway.

phix314
05-22-2009, 07:10 PM
Even though you solved it, it looks like really jacked up normals shading.