View Full Version : unwrap:cylinder object
NATEMO 07-18-2003, 05:52 PM When using the unrwap modif
I am working on a object that has a cylinder and I dont want to spend 5 hrs planner mapping & stiching each face on the cylinder is there an easy way to map the object thats cylinder like?
Thanks for you help!!
:D
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Dave Black
07-18-2003, 06:03 PM
UVWMap Modifier: Cylindrical Mapping type.
There you go.
Next time, try hitting the f1 key, or, look it up in your manuals.
-3DZ
:D
NATEMO
07-18-2003, 07:40 PM
I thought about that but is that going to place that in my Unwrap
section?
I ll see what I can do
:rolleyes: :rolleyes:
Dave Black
07-18-2003, 07:43 PM
Collase the stack after you're uvwuwrap mod(this will not get rid of your uvw mapping from that modifier). Select the object or set of faces you want to apply the cylindrical unwrap to. Apply the unwrap mod. Collapse the stack. Add a uvwunrap mod. You should be golden.
-3DZ
:D
NATEMO
07-18-2003, 07:52 PM
Ok thats good help
I see how that works now thanks
I fogot of the power of doing that :)
thanks again mate I will attempt to do it more before I post :)
:beer:
NATEMO
07-18-2003, 09:36 PM
I would like to make a 512*512
texture for this object
Now when I check the manual it seems to have a diffrent picture
then what I have up but it looks like the same values
If I change the numbers called render width is this going to update my edit window for a 512 texture?
or is the window iam looking at for bakeing textures only?
Thanks again :wavey:
http://natemo1.tripod.com/where.txt
KiboOst
07-18-2003, 10:12 PM
You don't need to collapse your mesh :
- Unwrap
- UVW Map (cylinder type)
- Editable poly
Then unwrap will take the cylinder UVWs. With sub level "select face", select perimeter faces, press make planar. Do the same for the caps.
To export this to photoshop, in unwrap set custom size to 512/512, then use free textporter script to export this as bitmap, and load/paint it under photoshop.
You could also use RenderTotexture (read the help)
Kib
As 3DZ already mentioned, you should have a look at the help files and manual before posting, Unwrap mod is all explained there.
These numbers you're refering to actually change the displayed size of the map you're working on in the unwrap editor, kind of like your working area in the unwrap editor (this big blue square).
Now, you should be aware that editing uvws is editing mapping coordinates, not editing or creating a map. Once you're done editing your uvws, the usual procedure is to either use a screengrab of your unwrap editor as a base to paint on in Ps (or whatever), or to use a plugin called Texporter (you can look for it here (http://www.scriptspot.com)). Texporter lets you export an image out of an object's uvws, to desired size and file format, along with a couple of options; image that you'll then paint in Ps (or whatever).
mouj
Dave Black
07-18-2003, 11:37 PM
And you do need to collapse your stack.
Unless of course you want a rediculously messy and pointless mod stack. Which, of course, is your choice.
Trust me, you should collapse ANY and ALL modifiers that are not needed and/or don't send data up the stack.
Just a helpful warning.
-3DZ
:D
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