Dave Black
07-18-2003, 05:05 PM
Hey all!
I often create materials for use at the beginning of a project, allowing everyone to keep consistent in their output.
We use allot of procedurals, and I always come to certain problem.
Many complex materials require heavy nesting. This is fine for the most part, but when a material is applied to an object with dissimilar vertex scale than the intended material was constructed for, one must manually go in and change all the scales of the procedurals to reflect the discrepancy. A big problem for users how are unaware of the material's complexity.
Since these values are all being scaled by a known multiplier, I was wondering if there is any way to adjust these sizes globally with a single control? I've searched all the maxscript repositories I know of, but yielded no answer.
If anyone has had this problem in the past, and found a way around it, I'd love to hear some advice.
Thanks for the lengthy read, and I look forward to your reply(s).
-3DZ
:D
I often create materials for use at the beginning of a project, allowing everyone to keep consistent in their output.
We use allot of procedurals, and I always come to certain problem.
Many complex materials require heavy nesting. This is fine for the most part, but when a material is applied to an object with dissimilar vertex scale than the intended material was constructed for, one must manually go in and change all the scales of the procedurals to reflect the discrepancy. A big problem for users how are unaware of the material's complexity.
Since these values are all being scaled by a known multiplier, I was wondering if there is any way to adjust these sizes globally with a single control? I've searched all the maxscript repositories I know of, but yielded no answer.
If anyone has had this problem in the past, and found a way around it, I'd love to hear some advice.
Thanks for the lengthy read, and I look forward to your reply(s).
-3DZ
:D
