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rman2
05-18-2009, 06:36 AM
just doing some concept art, i`ll be uploading the process... .
http://qqqhpw.bay.livefilestore.com/y1pTg2FmxDet3yijDbAj8WwgWMZbhMyDbVEOvWpop0YFHBfNgunhBfYXdgcDp4VIw4OKoc5jk1ObWztoYhoFEeh4iEYY98PGfUw/vol019.jpg

rman2
05-21-2009, 04:02 AM
adding details and elements..
http://6bnrka.bay.livefilestore.com/y1pfPv9RxIzony6yS_QzbdHBnwqNx4un66hHnci3IqZEE7cmG0V9Tqh8RE-aSMxy0zHPSCUTSEAEJZZwzs6hVC9fcrZKGzUY5bU/vol004.jpg

rman2
05-23-2009, 07:31 PM
adjusting format, adding details..
http://6bnrka.bay.livefilestore.com/y1p-tKe5f2SSDp5COYyQOI_S-7KnA2klHz-TxZni5xTxyXvMRjaYeVVmbbKADTTg15ZhqdJsadXz1yvKtGm-SR7iw/vol005.jpg

rman2
05-26-2009, 03:26 AM
... any suggestions?
http://6bnrka.bay.livefilestore.com/y1ps0alx5t15qC6ZDfijyv45SKTHr7GM-CMeCnG0g4TXNRLgVHNc2pp9bYhE871MKg8r_zFyKtMhdKFx7Cib1v0hOg_QLA3hBJg/vol006.jpg

TwoListen
05-26-2009, 03:52 AM
It is presently very difficult for me to figure out how the robot could possibly be operational. It isn't clear how it flies, or how it's even able to move it's arms and legs without breaking something.

I'd take some time to figure out all of it's little gadgets, pumps, pistons, and whateverthehells - it doesn't have to be possible, but it should make us believe it just might be.

Cheers for now.

rman2
05-27-2009, 05:25 AM
just trying to give some logic to the multiple pieces. twolisten, thanks for the comments, i`m working on that.
http://6bnrka.bay.livefilestore.com/y1pyxx0rSAWYGIR58ZoM02aDeDBJvcpdGckVqvvxBfTFV9kk_BPupFleA7d5iAZIaEgFQAhP84agRiNUPKHfVtQMnl4QOyb9XQw/vol007.jpg

Cati
05-27-2009, 06:48 AM
Technically - your work looks good. Nice effect with the complementary colours on the robot. The shading looks great. I don't see the functionality of the robot as a big thing - it's an alien robot so you can go as far as your own imagination takes you. I really love the computer console.


But.. There's a slight issue with composition and perspective. The foreground perspective is not aligned with the view we're seeing. Now, wether you did it on purpose or not - it's confusing to the viewer. Here's a tip about perspective.. the horizontal line is always on the level of the viewers eyes. If we see something above the horizontal line we percieve it to be above our eyes. Your robot is high up there and our eyes and the horizontal line are set to the lowest part of the picture. When we look at the foreground it doesn't align with the view. Why? Because we see it from above - but according to the horizontal line we're looking at it from below. Our view becomes surreal.

And then the composition. The placements of the elements are ok to my eye but the color composition could be better. There's very little depth as the yellow mountain seems closer to us than the turquoise... city? Then there's the red computer. These all are brighter and they fight for attention. Keep the robot saturated but mute down all brighter colours and add some blue to the yellow mountain to make it redece more. The muted down colours still create a complementary effect but they don't steal the attention from the robot.

Hope this helps.

rman2
05-28-2009, 01:39 PM
http://6bnrka.bay.livefilestore.com/y1pOTCgZTj5SZBbII56uxpHldKyr7fpMI8r7_nzCDoZ1eC1OQPW9W8jbpQ0LHEncHPZi1lgoJnM0Mgig6p3kBGzhiLgYktMY6vl/rough01.jpgrobot rough, a study

rman2
06-01-2009, 02:23 AM
cati, many thanks for your advice, i`m trying to mute the foreground and rearrange the perspective. here is another advance
http://6bnrka.bay.livefilestore.com/y1pmy2UrEhQy91moB9OlqbY-vVBHJveDziwtYVuemgNzwolx3y8SwIyiYAAZFp3pvEw3kX-a5e_YRL_0ED2iNs-o6Ax9JJngMBU/vol008.jpg

rman2
06-03-2009, 02:14 AM
adjusting foreground, muting colors. detailing robot.
http://6bnrka.bay.livefilestore.com/y1pYRyJWeCu0mD2lSGo8M2KCXwW09d37o4nQvmTjdyYJfe-oD_rQdTmm20WxrbnGy5i-gXpNeS0SjmyhZ5-tpzvmhpM0e1V2OMV/vol009.jpg

DArcy1
06-04-2009, 02:56 AM
HOpe you don't mind a quick paintover :-)
The perspective was really bothering me. It seemed best to go with the robot's head as our eye level and go from there. I straightened out a few vertical lines and made sure things with similar orientations had the same vanishing point. I added a horizon line and a few buildings off into the distance to show the scale and orientation. With respect to the shadows, don't use just a darker color (e.g light and dark yellow). Since the sky is blue, add some dull blue in the shadows to make them more realistic. It's far from perfect but I hope it helps a bit.

Cheers

D'Arcy

cgmodeler
06-07-2009, 02:10 AM
I do agree with DArcy, i think the foreshortened perspective could help a lot, by improving the 2 point perspective, making it more evident, it'll help the image a lot, as well try to desaturate the colors at the distance in order to give more depth. I like the color pallete but I'll give more focus on the character and the lighting around him than the background to help him pop up from it.

Suerte

rman2
06-08-2009, 03:46 PM
defining perspective,
darcy1, hey your solution is very good, i found it useful, many thanks. what do you think of my horizon line or it should be more evident?
cgmodeler, i"m working on that, and yes the colors on the foregound will be more desaturated.
http://6bnrka.bay.livefilestore.com/y1pRwz8hiVCWQOBMr-FDg8fzzLoInEhj4bghW34yZarbazFyUlQiL0Uk2BfOHlpU5QHBqzgspu5gTfeLIzTuxyYxDLuaAttP3pg/vol010.jpg

DArcy1
06-09-2009, 12:37 AM
Hi rman

I think you're trying to avoid repainting some things that need repainting ! :D
The platform and the orange tech stuff should share the same vanishing points, since they are of the same orientation. So your red lines are fine, but the orange lines are wrong - they should all hit the red line vanishing points.

Having said that, I think your horizon line is way too high; it should be visible in the picture in most cases, unless you are going for a dizzying vertigo effect. If that is the case, you need to draw at least some buildings that look "normal" to give us some reference points (e.g that we would see mostly their roofs, not their sides).

I chose the robots head as horizon level for 2 reasons: the viewer is only just a bit above the robots head, as though we are standing on the platform he just jumped off of. Horizon lines are generally at the viewer's eye level. So it should be just above his head. Second, the way you drew the yellow building, it seems we are not looking down from a dizzying hight (implied by your horizon line) but rather from just across the street, a few stories up at most.

So in your shoes I'd move the horizon line down, pick 2 vanishing points off to the side, draw new perspective lines, and then adjust all your platform stuff to fit. When I was fiddling, it seemed it was mostly the orange stuff that needed adjusting, everything else was pretty close. It's a pain to do, but makes a big difference - I had to do this with my latest WIP and it was worth it in the end.

Hope that helps

D.

rman2
07-05-2009, 04:51 AM
adding shades and buildingshttp://6bnrka.bay.livefilestore.com/y1pUO2PPVkyeYEOMpevVz_2QU5-M-qQ0C0WC7Cp3l8FEcUxmPlx48DeYUfz9BDPN2pbGM6EAwOQs6-pgDawV_NCZ_Ws9GqrbQCv/vol011.jpg

rman2
07-13-2009, 05:05 AM
detailing
http://6bnrka.bay.livefilestore.com/y1plI3ATxULeAmZDWoBmheB5SlzFsyr8VaWyhu3Fz8L7FD8JK6Kba_J3WgJdpdAul4rriUc0JjbzdTUCRRgL969rKYR_swkFlhk/vol012.jpg

rman2
07-27-2009, 08:57 PM
another advance
http://6bnrka.bay.livefilestore.com/y1pUc2U5_lcNCKOAibkPrUuyNUJuU71k30AyusLNmlq_UgVfGvJIZhxIcZRJ3ZsBQgLgEDo4TObi7J0qNtueL194_NAmPBJ4dFS/vol013.jpg

rman2
07-30-2009, 01:06 AM
extending foreground
http://6bnrka.bay.livefilestore.com/y1pDMeA5Tvof1A8Ci3rrutydzX7IurfqXb9kM_l0bCLIr-thfXWyBQi6OgR_4yq71p53gmAIRPzXJyfYUxf9cjUDLBWUFRZgofW/vol014.jpg

quidditas
07-30-2009, 04:47 PM
I'd just like to say I rather like the skewed perspective in this one. It seems sympathetic to the style you're working in; the colours, the curvilinear forms, the delicious chunkiness of everything are all stylistic decisions I have no problem with so I just read the ambiguous spatial relationships as an extension of that. In other words, it doesn't look like a "mistake" to me.

I appreciate D'arcy and others' points about using colour to suggest distance and there have been some excellent suggestions but I don't think you need to shuffle the horizon line. The way the structures overlap is enough to give the idea of placement in space and an overly 'realistic' treatment would take away some of the charm of this piece.

As mentioned above, great work on the console. It's my favourite part of the picture! That's a gorgeous shade of orange.

If I have a crit, I suppose it's that I have no idea what the robot's doing - whether he's jumping, falling, hovering, merely surveying the scene or launching himself towards one of the structures opposite. But to be honest, I don't really mind not knowing; it lets a story suggest itself to the viewer. Also, there's a possibility the left leg is too small/short, but the viewer might just read it as a quirk of perspective since the rest of the 'bot is rendered so convincingly.

Nice work!

rman2
08-11-2009, 07:24 PM
quidditas, thanks for viewing my artwork. the robot has just launched itself. right now i`m trying to add more depth to the background.

http://6bnrka.bay.livefilestore.com/y1pedLG79HVhxTJLL6a5IphIkfWmF-qwlpToBvLsi02Etu20-KrVAzeiz1VH0t_JYmccNGLRWh1tMkjMp4qXeHZgw/vol017.jpg

rman2
08-14-2009, 02:59 AM
some specularity in the robot
http://qqqhpw.bay.livefilestore.com/y1p4eNTBXauIi3pbw67sum_OxaOqRFetuBaHPqqM8KsVQFXX3U6nsdsXu_QOfWGEUnazORKjDH6RCSIJSzYEcReGZja87Pq5AXh/vol018.jpg

Scarecrow28
08-16-2009, 01:18 AM
Im with Quidittas, the some how broken perspective plays it right to this scene. And has some good armony in color overall. Now what i would do is start loking for more detail in the big yellow building it seems a lil les detailed than the others, you can see a lot going on on al the other and the yellow one kind of let behind, dunno if its thinked that way, if its, im ok with that it give a good contrast you can note it right away, and with the low orange one dunno but seems to me that lights and shadows are diferent, look at the blue ones it shadow to the left , and a lil shadow to the right, but the orange it apears that the light its coming from that way, now if its intentional i would think that that hard light its coming from the robot it makes sence, but needs to be pointed a lil more.

Over all its working, and colors are awesome. Cheers !

rman2
08-24-2009, 04:51 AM
adding depth, i think i`ll add some more buildings and consider it almost finished. just to pass on to something new. i`ve learnt a lot doing this one.

thanks scarecrow to see my artwork, i did some adjustments to the yellow building and added some other buildings to crete more depth. i agree, the shadows of the buidings are strange, but i think they look well with the other elements. thanks for your time.
http://qqqhpw.bay.livefilestore.com/y1pTg2FmxDet3yijDbAj8WwgWMZbhMyDbVEOvWpop0YFHBfNgunhBfYXdgcDp4VIw4OKoc5jk1ObWztoYhoFEeh4iEYY98PGfUw/vol019.jpg

quidditas
08-24-2009, 10:59 PM
It's looking good, congratulations.

It's been mentioned above, but I'll say it again, the colours in this one are just delicious.

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