DanHaffner
05-18-2009, 03:06 AM
So you all stay in the program you are working in, such as Maya, XSI, 3DS Max, and make the shapes in there, or do you go to other programs such as Mudbox or ZBrush and create them in there and import them back?
Just curious how people go about making them. I am at that part for my rig and I didn't go into character modeling for a reason. Organic modeling annoys me, and these blend shapes are killing me. Making controls, GUI's, all that stuff is a no brainer, but these blend shapes are making me go out of my mind. I am currently using the Soft Modification Tool in Maya, and Soft Selection, but that isn't working out so well, so I think I am going to try and venture into ZBrush and see if I can get some better results.
Just curious how people go about making them. I am at that part for my rig and I didn't go into character modeling for a reason. Organic modeling annoys me, and these blend shapes are killing me. Making controls, GUI's, all that stuff is a no brainer, but these blend shapes are making me go out of my mind. I am currently using the Soft Modification Tool in Maya, and Soft Selection, but that isn't working out so well, so I think I am going to try and venture into ZBrush and see if I can get some better results.
