View Full Version : FX : Turn oranges into Liquid
mawashi 07-18-2003, 10:30 AM Hi guys,
I wanted to make a scene setup like this:
An orange (yes, the fruit) hits a girl's arm from the side, then it "splashes" and turns into a liquid that flows across the surface of her chest.
For the transformation from orange to particles, I'm trying Digimation's Sand Blaster plugin, but then SandBlaster doesn't have that MetaParticle as particle type.
I'm thinking about RealFlow, but, its dynamic is true-to-nature, right? I wouldn't be able to make it "glide" across the chest, it'll splash.
Any idea of how to create it?
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You may already have considered and rejected this idea but:
What about breaking the orange stages into three parts?
The first would be your orange object as it is thrown towards the girl.
Second, as the orange impacts, replace / mix it with a particles to simulate the liquid change.
Third, give the girl an animated material map to simulate the splash.
I think this breakdown would give you the maximum amount of control over the scene and also allow you to perfect each step in turn before moving on to the next?
I hope that my explanation was reasonably clear... I don't think there is a "single" solution / plugin that will solve your problem, but if there is I'd be very interested to know what you find out.
amckay
07-18-2003, 01:41 PM
Pose has a great point as to not think of it in one real world entity, but just break it down into simpler passes.
Realflow can make particles slide and have friction on a surface, even stick to a surface if necessary. Although you'll be able to get the results you want without having to worry about complex fluid simulations.
What you're best off doing is what pose said. Basically have your object thrown at the character, and then on impact it can turn into a parray metaparticle system that has motion inheritence applied as well as some spacewarps so it throws itself onto the character, it can drip bits off and some stick to the surface and slide (don't expect it to be too perfect though). And of course from there you can decide to use textures instead if you wanted.
Hope that helps and that I made sense (it's 6 in the morning).
gluck
pluMmet
07-18-2003, 04:41 PM
Melt modifier could help?
mawashi
07-24-2003, 01:58 PM
Thank you all for your help.
I have considered it to break it into 3 parts too, and the first and second part is what i thought exactly, too.
I'm still a newbie in animation, so right now I still don't get how to combine the second part to the third part (maybe in editing process?) but I will surely explore the possibilities.
Again, thank you for your help, maybe when I have a firmer grasp on RealFlow, editing process, (or Max even!) I'll know how to do this thing :)
I still don't get how to combine the second part to the third part
I think I would be tempted to work backwards in the animation. Nail the 3rd part - Liquid Map Animation, make sure you are happy with how that looks, then move on and work out the second and first steps - particles and solid orange. I can imagine going insane trying to match up the 3rd step if you already have the first and second in place.
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