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jCastile
05-14-2009, 03:36 AM
I'm rendering out a galactic flyby in Maya. Using two emitters. One for the galaxy emitting clouds, and another emitter using sprites for interspersed stars to fill in some of the emptiness around the galaxy and to lend movement to the camera track.
My question is, before I begin rendering the sequences, how can I comp these (in wax, very similar to after effects) where the neb blocks out the sprites behind it. When I use the hardware renderer in maya, the geo mask does not recognize the galaxy's alpha profile. There is however a good alpha on the galaxy layer. Can I somehow use the alpha from the galaxy image sequence and apply it as a mask for the stars image sequence in the comping software?
Is there a better approach to take from inside Maya?

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