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View Full Version : spine going whack!!!


boomji
05-08-2002, 07:41 PM
ok dudes,
this was one of the first thing in 3d max tht got me kicked into the expression world and its power's.
i have 3 simple boxes and i want to rotate them like a spine in one axis.
1)i take 3 boxe ,put them on top of each other amd parent them(top to mid to bottom)
2)open up the connection editor and start to connect their rotations in the reverse order(bottto rotation to mid to top)
problemo:the damn geometries start to skew when i rotate the base bject(parent)...duh!!!
b

svenip
05-08-2002, 08:14 PM
i tried your steps, and it works for me :hmm:



could you post an image of your problem ?

ACFred
05-08-2002, 11:08 PM
try changing your rotation order for the objects to XZY, so that the Y rotation is resolved first.

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