PDA

View Full Version : Plugin Script name, transform self reference


Systeel
05-13-2009, 04:02 PM
Hi

I have a simpleobject plugin, and I need its transform to calculate the mesh.
How can I access those parameters like the transform matrix and name?

Thanx
Szilard

CGTalk Moderation
05-13-2009, 04:02 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.