gameboy
07-17-2003, 04:56 PM
It seems like this Animanium product should greatly simplify character rigging and animation, according to their web site.
www.animanium.com (http://www.animanium.com)
If I understand what they are saying, it appears traditional "weighting" methods for bones will not be necessary. Just choose the type of bone, which determines what it will be used for and its range of motion. The size of the bone in relation to the model geometry and the type of pivoting allowed by the bone(s) it is connected to will determine the influence of the bone on the character's mesh. :eek:
According to their emails, Animanium should be available in August, with a downloadable demo as well. The cost of the full product is $2000.
Does anyone know if they'll be at Siggraph this year?
www.animanium.com (http://www.animanium.com)
If I understand what they are saying, it appears traditional "weighting" methods for bones will not be necessary. Just choose the type of bone, which determines what it will be used for and its range of motion. The size of the bone in relation to the model geometry and the type of pivoting allowed by the bone(s) it is connected to will determine the influence of the bone on the character's mesh. :eek:
According to their emails, Animanium should be available in August, with a downloadable demo as well. The cost of the full product is $2000.
Does anyone know if they'll be at Siggraph this year?
