ACFred
05-11-2009, 10:25 PM
Hey there,
I have 3 spine controls, all similarly aligned. The top and bottom controls all key with local space, but when I put a key on the middle control, the X & Z values are those of world space. I've checked to make sure that the control's local rotation is zero and it is.
Here is a snippet of the hierarchy:
spine1_CTRL_ORIENT
+>spine1_CTRL
++>spine2_CTRL_ORIENT
+++>spine2_CTRL
++++>spine3_CTRL_ORIENT
+++++>spine3_CTRL
In this example, spine1_CTRL & spine3_CTRL all key "correctly", but spine2_CTRL keys in what appears to be world-space.
Any ideas on what could be causing this? Despite the naming convention, there are no constraints acting upon any of these controls.
Thanks,
Alec
I have 3 spine controls, all similarly aligned. The top and bottom controls all key with local space, but when I put a key on the middle control, the X & Z values are those of world space. I've checked to make sure that the control's local rotation is zero and it is.
Here is a snippet of the hierarchy:
spine1_CTRL_ORIENT
+>spine1_CTRL
++>spine2_CTRL_ORIENT
+++>spine2_CTRL
++++>spine3_CTRL_ORIENT
+++++>spine3_CTRL
In this example, spine1_CTRL & spine3_CTRL all key "correctly", but spine2_CTRL keys in what appears to be world-space.
Any ideas on what could be causing this? Despite the naming convention, there are no constraints acting upon any of these controls.
Thanks,
Alec
