PDA

View Full Version : mib_volume or zdepth


royter
05-11-2009, 08:02 PM
is rendering with mib_volume as a volume shader the exact thing as rendering a zdepth pass and applying some fog to the image>

pbraganca
11-16-2009, 11:38 PM
is rendering with mib_volume as a volume shader the exact thing as rendering a zdepth pass and applying some fog to the image>

I would also like to see this question answered. It seems to me that the mib_volume node "out of the box" - meaning its visible attributes such as Color, Max and Light Rays are less tweakable than an inverted Z-Depth. Is it a matter of render/post-production preference?

CGTalk Moderation
11-16-2009, 11:38 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.