dboydb
05-11-2009, 03:01 PM
I'm trying to control polygon hair with hair system curves using wire deformers. Everything works great until the head is rotated. Then the geometry flips around. I've also tried using splineIK, but have ran into the same problem.
Also another problem I've been having is the wire deformer base curves stay at the original creation point, and I end up using ridiculous dropoff distance values. I've tried parenting them to my control object, but that doesn't seem to work right.
Also another problem I've been having is the wire deformer base curves stay at the original creation point, and I end up using ridiculous dropoff distance values. I've tried parenting them to my control object, but that doesn't seem to work right.
