View Full Version : Laid-off 3D Realms staff reveal Duke Nukem Forever concept art
RobertoOrtiz 05-10-2009, 07:02 PM Having just lost their positions at 3D Realms, artists Chris Smith, Trammell Issac and Layne Johnson have created new blogs to show off their previous work in search of a new industry gig.
Check it out:
http://www.joystiq.com/2009/05/08/laid-off-3d-realms-staff-show-off-duke-nukem-forever-concept-art/
|
|
Airflow
05-10-2009, 07:12 PM
They should start their own dev team and seek publishers.
DanielWray
05-10-2009, 07:15 PM
Well they look ok, nice designs and all that.
So have 3D-realm wen't under now? Also i'm just going off the comments here, but a studio going for a decade and not putting out one title, i mean, what the hell!? Which idiot was responsible for that?
http://www.gametrailers.com/player/usermovies/316723.html
richcz3
05-10-2009, 09:26 PM
snip.... Which idiot was responsible for that?George Brussard and Scott Miller. It was their money that financed it, but it was ultimately their mismanagement that killed it.
The blow by blow melt down of 3D Realms/Duke (http://www.duke4.net/comment.php?comment.news.267)
The purposed drama explaining the extended dev time. Duke Forever - To Develop (http://gamingisstupid.com/2007/12/17/the-chair-story-original/)
I just wonder if Scott or George are willing to accept publishers terms to develop it - which is IP ownership. Its clear they are incapable of getting things done on their terms.
pencil-head
05-10-2009, 11:05 PM
more eye candy
http://www.zbrushcentral.com/zbc/showthread.php?p=564405#post564405
rasamaya
05-11-2009, 02:10 AM
Sweet! The Zbrush images are great. Thanks
CarlBuhre
05-11-2009, 10:03 AM
[...]
The purposed drama explaining the extended dev time. Duke Forever - To Develop (http://gamingisstupid.com/2007/12/17/the-chair-story-original/)
[...]
Did you even read that? :curious:
Check out this bit at the end:
Brandon, Allen, Keith, and I kept hemming and hawing and we could tell we were really causing problems with everyone else in the room. I said that I wanted to do it, but I *had* to have a lawyer review it before I signed it. The fury in the eyes of the guys sitting across from me was literally enough to give me a third degree burn. I have *never* felt that much fear in my life. Well… up to that point at least.
I was told to think about my next words very carefully before giving my final answer. Honestly, I felt this was a test to see how well I would hold up to pressure later when we had to “hold the lie” (the similarity to “hold the line” isn’t on accident), so I held firm and said I really wanted to, but needed to have it reviewed…
oh ****…
Faster than I can even remember (literally… I don’t remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he’s so much stronger than I ever expected). George walks over to my chair and ****ing stomps the shit out of it until the legs are broken off. He casually picks up one of the legs that had split into a shit your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasn’t aware how *real* business is done and that if I didn’t want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didn’t ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)… I had better reconsider my answer.
I do remember the next part very very well though… I will never forget it and I have to admit that I have dreams about it pretty frequently.
Cliffy and Mike pulled me up and shoved my face about 6 inches from the point of the chair leg. I was drenched in sweat (the trailers didn’t have decent AC so it was already hot as hell in there)… and if they had let go of me I would not have been able to stand on my own.
George looked me in the eyes and asked me one more time what I was going to do… so at that point I did what anyone would do…
CarlBuhre
05-11-2009, 10:19 AM
This story was a joke posted almost 3 years ago!
Thank you Captain O. ;)
Did you even read that? :curious:
Check out this bit at the end:
This story was a joke posted almost 3 years ago!
ThomasMahler
05-11-2009, 11:17 AM
deleted.
stupid internet :D
FabioMSilva
05-11-2009, 11:47 AM
i would really like to get my hands on that demoreel music.
I mean, it's duke's music. It's priceless
DanielWray
05-11-2009, 12:15 PM
Haha yea that music was actaully pretty good. The random urghhhh's were pretty funny.
Anyway, that Zbrush work is really impressive, the other in game work was really nice too.
TheMadArtist
05-11-2009, 01:22 PM
i would really like to get my hands on that demoreel music.
I mean, it's duke's music. It's priceless
http://www.youtube.com/watch?v=HW_9SGrc4Oo
You can download it off of Itunes, its on Megadeths War Chest box set, simply called "Duke Nukem."
FabioMSilva
05-11-2009, 02:00 PM
awesome thanks
Gonzomuse
05-11-2009, 08:41 PM
Well, I felt like I was looking at HL2, Colin McRae; Dirt, COD4 and Rainbow Six: Vegas in the 4 screenies I looked at.
You have to wonder where this was ultimately heading.
Edit: I just looked at 3 more.
Crysis, Halo & Bioshock.
Syndicate
05-12-2009, 04:32 AM
My first multiplayer game ever was Duke Nukem 3D, house level anyone?
From looking at the vids it looked like it was 50% there.
All I know is that 3D Realms admitted to being lazy and playing WOW too much.
Their fault.
ArcticWolf
05-13-2009, 12:37 AM
My first multiplayer game ever was Duke Nukem 3D, house level anyone?
From looking at the vids it looked like it was 50% there.
All I know is that 3D Realms admitted to being lazy and playing WOW too much.
Their fault.
While it is obviously 'their fault' I think your flippancy undermines their effort. The game appears to have been built from the ground up about 4 times. For people not to suffer creative fatigue was impossible. They also appear to have held the project in such high regard that anything that wasn't perfect was scrapped and redone. While admirable to an extent it does point to a level of mismanagement. I honestly believe they were very busy, not playing WOW :)
Very sad for those involved and I hope they find work soon.
Syndicate
05-13-2009, 01:40 AM
While it is obviously 'their fault' I think your flippancy undermines their effort. The game appears to have been built from the ground up about 4 times. For people not to suffer creative fatigue was impossible. They also appear to have held the project in such high regard that anything that wasn't perfect was scrapped and redone. While admirable to an extent it does point to a level of mismanagement. I honestly believe they were very busy, not playing WOW :)
Very sad for those involved and I hope they find work soon.
My apologies for sounding that way. No doubt there was a lot of work put in, but have you ever worked on a game of that level? 2-3 years produces an excellent commercial game. 4-5 years produces a fantastic community mod. The reason this didn't get done is because they did not stick to their goals. Changing market/technology is something to always take into consideration when developing. Thats why you usually lift the tech a notch (crysis was 2 notches) for when the game is due. You cannot work on a project for more than 5 years unless you arent relying on visuals.
The winning formula in Duke was his attitude and the women. Both have been done over and over in other titles. If this came out it would not have been the "Greatest game ever made".
Best of luck to the artists. I hope they leave all this behind them and work on projects that hit the shelves and make them proud.
HcyeKRa
05-13-2009, 03:10 PM
Thats the extreme opposite from companies that belong to publishers with tight milestones...
So neither of them is the perfect solution.
Sure the publisher thing does kind of work but mostly the consumers are not happy with that, so many games that get rushed out, und suffer then on sales. (And i didn't even start about market saturation.)
I wonder how much money 3DR burned that way, sad but that's life... and i really liked the demo reel, it did show that Duke Nukem was still Duke Nukem.
richcz3
05-13-2009, 04:28 PM
.... For people not to suffer creative fatigue was impossible. They also appear to have held the project in such high regard that anything that wasn't perfect was scrapped and redone.....I've only worked on one project like this (not games related) where the design goals changed to match the next "Big Thing". Creative fatigue is a good way to put it. It really burns creative and technical teams out. I can't fathom the teams disappointment of not seeing their last three years of work die on the vine because the project was mismanaged. Brussard has yet to come up for air after this fiasco. I wonder what he has been doing since the shut down.
HcyeKRa
05-13-2009, 05:56 PM
He is writing recommendations for his ex employes.( biz. social network sites ect.)
I've only worked on one project like this (not games related) where the design goals changed to match the next "Big Thing". Creative fatigue is a good way to put it. It really burns creative and technical teams out. I can't fathom the teams disappointment of not seeing their last three years of work die on the vine because the project was mismanaged. Brussard has yet to come up for air after this fiasco. I wonder what he has been doing since the shut down.
CHRiTTeR
05-14-2009, 03:28 PM
i liked the animations though and come on, the graphics werent that bad.
I think they choose that look on purpose and build on the original look and 'feel', its just verry duke nukem 3D'ish. Everything was evenly illuminated and straight to the point.
richcz3
05-14-2009, 03:58 PM
Truth of the matter is at this stage, they knew no matter what they released, the gaming public and press would have had huge expectations. Ultimately in the end being critical. Or that's what their fear would have been.
In the meantime they could continue to license Duke for other games. Apogee is releasing more Duke games and even entertaining a Duke contest. In their eyes (Miller and Broussard), I think the release of DN4ever would have jeopardized or taint any future revenue if it bombed.
Gentle Fury
05-14-2009, 04:40 PM
really sad...this actually was shaping up to be what looks like an awesome game!
CGTalk Moderation
05-14-2009, 04:40 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.