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View Full Version : Clipping Plane on Merge


Jon_Pran
07-17-2003, 03:04 AM
I've just merge a sky dome from an old project and for some reason all of the cameras now clip the first part of the image (in the viewports).

They do not render with the clipped plane, though.

I can manually go and click 'Clip Manually' to activate it and set the Far Clip to 10000' and it's fine.

Any ideas?

EricChadwick
07-17-2003, 03:13 PM
Did max prompt you to rescale the scene when you merged?

Try the Rescale World Units utility...

Jon_Pran
07-17-2003, 06:39 PM
No, it didn't, although I have at least a few dozen furnishings that I've merged that were some weird scale (usually scaling down .o4% seems to work), but it only happened with the sky dome, which was correctly scaled and mapped.

EricChadwick
07-17-2003, 06:43 PM
I think your scene may be too large (or too small) in 3ds max units. Try scaling the whole scene down (or up) 10x, via that utility. Might fix the viewport clipping.

Jon_Pran
07-17-2003, 08:05 PM
It shouldn't be. It's a building about 60' x 60' x 10'. Nothing special, really. It's for arch visualization, so I really would like to keep it 1:1 so I can tell the camera to be at 5'6" or a chair to be 18" etc. It just makes it easier to keep it all relative.

Maybe it's just the sky dome, which is from Marlin Studios Sky package. I guess i'll just work around it until I have time to test.

Do you know if activating the clipping mask (Near 0', Far 10000') will increase rendering time at all? It's a long animation.

Thanks.

EricChadwick
07-17-2003, 08:42 PM
Nope. I think it just decreases the zbuffer precision, since there is more distance to spread the sorting across.

I wish you the best with it!

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