neil09
05-09-2009, 06:33 AM
I am new in Character Animation. I have to mug up totaly process very quickly in 3D Studio Max.
In the past I generally used to rigg and animater characters using Character Studio but in character studio there are lot of constrains and for this project I have to make those animations bit realistic. So I guess, I have to use bones structure. How do I set up my bones structure with character assemble?
I want that my character will move and talk. There will be different facial expressions like anger, sorrw, joy etc. I can't understand how do I do the facial expression on the character. Long time ago I used Morpher modifier for facial expressions, that time I had done several copies of my character and edited the face and linked them with my main character. I know that it is not the right way to do, what is the exact way?
If I detouch the head from the body then it will create problem during other animation. Please give me suggestions.
Please help me.
In the past I generally used to rigg and animater characters using Character Studio but in character studio there are lot of constrains and for this project I have to make those animations bit realistic. So I guess, I have to use bones structure. How do I set up my bones structure with character assemble?
I want that my character will move and talk. There will be different facial expressions like anger, sorrw, joy etc. I can't understand how do I do the facial expression on the character. Long time ago I used Morpher modifier for facial expressions, that time I had done several copies of my character and edited the face and linked them with my main character. I know that it is not the right way to do, what is the exact way?
If I detouch the head from the body then it will create problem during other animation. Please give me suggestions.
Please help me.
