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View Full Version : meshop.turnEdge problem


Hobbs
05-08-2009, 04:29 PM
Hi...i have a simple script that takes in a bunch of edges, and turns them..

my problem is, occasionally it will turn an edge that is not selected...which is very odd...given the fact thats basically 2 calls, i'm not sure exactly what i'm doing wrong.

I have to use mesh, poly is not an option..

if anyone could take a look at this, it would be appreciated. Thanks


oh, also, if anyone knows how to make the selected edges "visible" that would help me out as well.

Thanks

(
try(destroyDialog Turn_n_Rotate)catch()

global Turn_n_Rotate

rollout Turn_n_Rotate "-------------" width:162 height:35
(
button turnBtn "Turn n' rotate" pos:[21,10] width:117 height:18

-- // Event Handler
----------------------------
on turnBtn pressed do
(
local Edges =( $.selectedEdges as bitarray)

for edge in edges do
meshop.turnEdge $ edge

update $
)
) -- end rollout
createDialog Turn_n_Rotate style:#(#style_toolwindow, #style_sysmenu, #style_resizing) --pos:[40,931]
)

Hobbs
05-08-2009, 04:44 PM
edited:

i thought maybe i had been selecting the edge without knowing, and thats why it was rotating

but i just had it rotate an edge that wasn't selected.....so, my confusion continues.


If no one can get this to occur, i will try to make a test file.

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05-08-2009, 04:44 PM
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