EightBit
05-07-2009, 08:52 PM
Hi:
I'm rendering some images of stents, which is basically like a cylinder made of chainlink fence.
As I mentioned in a previous post, I like to place a black semi-transparent plane down the middle of the stent to make it easier to read. In the MR section of attributes for the plane object, I have everything turned off except Transmit Transparency. The AE has options for FG Gather and FG Receive, so I would think that I could exclude the object from FG calculations, but that is not working. As seen in the attached image, the transparent planes are included in the FG calculatins, causing a black glow around the objects. The stent in the lower right doesn't have a plane inside of it, so there is no black glow around it. Any suggestions for fixing this?
Also, I have the transparency for the plane set to 100%, yet it still appears quite dark, so it seems I'm doing something wrong on that also.
Thank much in advance.
I'm rendering some images of stents, which is basically like a cylinder made of chainlink fence.
As I mentioned in a previous post, I like to place a black semi-transparent plane down the middle of the stent to make it easier to read. In the MR section of attributes for the plane object, I have everything turned off except Transmit Transparency. The AE has options for FG Gather and FG Receive, so I would think that I could exclude the object from FG calculations, but that is not working. As seen in the attached image, the transparent planes are included in the FG calculatins, causing a black glow around the objects. The stent in the lower right doesn't have a plane inside of it, so there is no black glow around it. Any suggestions for fixing this?
Also, I have the transparency for the plane set to 100%, yet it still appears quite dark, so it seems I'm doing something wrong on that also.
Thank much in advance.
