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View Full Version : Missing Brazil .dll's affecting network render and Final Render...?


tecton3d
05-07-2009, 01:21 PM
I'm trying to render a scene via network render with Final Render and all is fine until the job starts getting dispersed and split (splitting scanlines) to my two rendernodes. At which point, I get an error saying: "Missing dll: BrMaxPlugin.dlu - Brazil TV Node"....

realizing it's my Brazil trial version of Rio, I uninstalled the plugin from the start menu and the plugin files no longer appear in the Plugin Manager within Max BUT, i get a list of the "missing DLL's" upon opening the file (but DO NOT get the list when starting Max or opening any other file). the oddest part is, I didn't do anything with Brazil in this file... it's just gone wack and is not letting me net render...

so how do I get Max to quit looking for these "missing .dll's" that aren't there or even need to be...? I can't merge or xref the objects the file into another scene that's already set up... I sitll get the "missing .dll" Brazil file list :curious:

any help is appreciated ~ thanks!

I'm using Max8 sp3 and FinalRender Stage1 on XP Pro machines.

jlelievre
05-07-2009, 05:03 PM
I know with Brazil 2 it comes with a script that allows you to search through your scene and remove any Brazil referenced items such as materials, maps, and nodes. Have a poke on the Splutterfish forums and see if you can find anything.

Hope this helps.

tecton3d
05-07-2009, 06:09 PM
thank you. I am looking into that now :beer:

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