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View Full Version : Animation: Moving objects from different starting and ending points at the same speed


RoboRage
07-16-2003, 07:49 PM
For Example:

I have 2 spheres that move horizontally across the screen. From the Front Viewport one moves from X:0 to X:100 over the first 100 frames, the other moves from X:0 to X:200 over first 200 frames they are moving at the same rate of speed.

I want to add few more spheres with random start and end points and have them move across the screen at the same rate as the two above. I other words how do I know what the ending keyframe should be for these new randomly place spheres.

Can it be automatically calculated. Can the speed of one other spheres be “copied and pasted” to the new spheres. Thought ease curves were the answer but either they are not or I’m missing something.

All replies appreciated.

chach
07-17-2003, 04:32 PM
you could animate the new sphere going the same distance/time as the one you are trying to match, then, just add a new keyframe on the new sphere when you want it to stop and then delete the old 'end' keyframe.

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