View Full Version : EPHERE Max.NET
ZeBoxx2 05-07-2009, 06:39 AM http://www.ephere.com/project_maxdotnet.aspx
That could be all sorts of fun
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ypuech
05-07-2009, 08:19 AM
I've seen the news on maxplugins.de some weeks ago and I took a look at the sources and examples.
The big problem is that it seems you have to develop plugins the same way (more or less) than in C++. So that's interesting with the advantages of .NET development but not really useful to get started quickly with it for any sort of programmer/scripter.
What I really want is a complete new wrapper over 3ds Max programming interface (MAXScript and SDK)...
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05-07-2009, 08:19 AM
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