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View Full Version : EPHERE Max.NET


ZeBoxx2
05-07-2009, 07:39 AM
http://www.ephere.com/project_maxdotnet.aspx

That could be all sorts of fun

ypuech
05-07-2009, 09:19 AM
I've seen the news on maxplugins.de some weeks ago and I took a look at the sources and examples.
The big problem is that it seems you have to develop plugins the same way (more or less) than in C++. So that's interesting with the advantages of .NET development but not really useful to get started quickly with it for any sort of programmer/scripter.

What I really want is a complete new wrapper over 3ds Max programming interface (MAXScript and SDK)...

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05-07-2009, 09:19 AM
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