wrreisen
05-06-2009, 04:53 PM
I have imported an low resolution head obj from 3dsmax into Zbrush. I have added subdivisions then painted some detail at a subdivision level 6. I have exported a displacement map at subdivision level 1. When I do I would just like the marks I put on in Zbrush (pink) to appear not the natural curvature of the model as shown in the ear and in the cyan ring. Is there a method to do this please? When I use this displacement map in Vray it distorts the model due to the low level displacement informdation from the ear and other bits of the mesh that I didn't paint in Zbrush. (I have adjusted the amount and shift in the Vray displacement modifier.
In the Geometry subpanel I put decreased the Sdiv from 6 to 1. In the displacement Subpanel I increased the DPRes to 4096 and clicked the "Create DispMap" button. I clicked on the Zplugin, Multidisplacement 3 and used the D32 preset as shown in the image: DisplacementexporterD32.jpg.I'm using Zbrush 3.1 in windows. When I imported the obj file I pressed divide in the Geometry file to level 6 and Smt was on.
In the Geometry subpanel I put decreased the Sdiv from 6 to 1. In the displacement Subpanel I increased the DPRes to 4096 and clicked the "Create DispMap" button. I clicked on the Zplugin, Multidisplacement 3 and used the D32 preset as shown in the image:
http://www.graphics3d.plus.com/zbrush/DisplacementexporterD32.jpg
I clicked I'm using Zbrush 3.1 in windows. It looked like this when smooth:
http://www.graphics3d.plus.com/zbrush/smooth.jpg
I have uploaded the .zlt file within a .zip:
http://www.graphics3d.plus.com/zbrush/headx2.zip
I have uploaded the Original .obj file
http://www.graphics3d.plus.com/zbrush/headx2.obj
Thanks for any assistance.
In the Geometry subpanel I put decreased the Sdiv from 6 to 1. In the displacement Subpanel I increased the DPRes to 4096 and clicked the "Create DispMap" button. I clicked on the Zplugin, Multidisplacement 3 and used the D32 preset as shown in the image: DisplacementexporterD32.jpg.I'm using Zbrush 3.1 in windows. When I imported the obj file I pressed divide in the Geometry file to level 6 and Smt was on.
In the Geometry subpanel I put decreased the Sdiv from 6 to 1. In the displacement Subpanel I increased the DPRes to 4096 and clicked the "Create DispMap" button. I clicked on the Zplugin, Multidisplacement 3 and used the D32 preset as shown in the image:
http://www.graphics3d.plus.com/zbrush/DisplacementexporterD32.jpg
I clicked I'm using Zbrush 3.1 in windows. It looked like this when smooth:
http://www.graphics3d.plus.com/zbrush/smooth.jpg
I have uploaded the .zlt file within a .zip:
http://www.graphics3d.plus.com/zbrush/headx2.zip
I have uploaded the Original .obj file
http://www.graphics3d.plus.com/zbrush/headx2.obj
Thanks for any assistance.
